Flight speed overhaul
This is based on vanilla balancing.
This mod aims to make flying units feel like actually flying units, as opposed to bunch of sloths with jetpacks.
Similar mods were made for WH2 like Sebidee’s Realistic Flight. This mod essentially recreates such work (although with my own spin on it, see below).
Mod increases movement stats of flying units like:
- Base speed
- Acceleration/deceleration
- Turn speed
Actual bonus can by anything from 10% to 100% based on unit’s mass and other factors. The goal of that is to make big and heavy units still feel like lumbering hover tanks but allow small and light units (like fell-bats) to zig-zag and maneuver through the battlefield with ease.
Speed increase when charging is unmodified.
- Incompatible with anything that changes flying unit stats (ie. modifies the same table entries)
- This mod is obviously not meant to improve balance and it could make battles much easier (or harder) to play. Although bear in mind that AI armies also get the same benefits so…
- Every flying unit should be changed by this mod, if you find some that isn’t (from vanilla of course) please let me know
- I’m making this mod for myself (mainly for fun and because I hate the vanilla slowness of units) but any feedback is welcome, do you think the bonuses are too much or too little? Did you find a problem where units were behaving improperly or are broken because of the modified speeds? Let me know in the comments please (with a description what you were doing etc.)
- Fully save-game compatible
- Steph for advice and guidance on how to mod this game
- Creators of the fantastic SFO mod that got me hooked on Warhammer Total War for thousands of hours