Gary the Bastiladon 2
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained.
If you are playing as any of the High Elfs (yes, even Tyrion) and if you have an Archmage with a unit slot open, then a very curious bastiladon might come find you… but in a world this dangerous, does Gary have even a ghost of a chance of surviving??
- YOU ARE SUPPOSED TO TAKE CARE OF GARY. That means:
- Keep Gary alive. If Gary dies, he will come back after a random cooldown (3 to 13 turns on average), assuming you have at least one archmage who has a unit slot open. If you think that cooldown is too long, then don’t let him die!
- Keep Gary away from Rakarth. Rakarth will try to kidnap Gary.
- Keep Gary away from Norscans. The Norscans will sacrifice Gary to earn the favor of their Dark Gods.
- If you don’t see Gary, please make sure your archmage has less than 20 units. (The random chance of him arriving means that he won’t always go to the first elf if you’re in a multiplayer campaign with more than 1 high elf faction.)
- Keep Gary away from the Sword of Khaine. You have been warned.
- The missions to obtain the Book of Gary and Tail Club of Khaine ancillaries will trigger automatically. (Eye of the Vortex and Mortal Empires)
- The quest line to assist the Lizardmen will trigger roughly 5 turns after you Gary first joins you: (Mortal Empires only)
- Ally with a Lizardmen faction.
- Declare war on an enemy of one of your Lizardmen allies.
- Win a battle against a specific enemy.
- Destroy a specific enemy.
- If you can complete this quest line, then Gary will be called upon to follow the Old Ones’ plan.
Rakarth has ample reason to hunt Gary: the bestest bastiladon doesn’t realize that what he knows about his Lizardmen brethren are secrets that the Druchii can use against them!
Note that only Rakarth and his beastmasters are clever enough to keep Gary under control! In other words, if you’re not playing as the Thousand Maws, your chances of kidnapping Gary drastically go down.
Gary is too pure for this world, and the Dark Gods are appeased only by slaughter! Eliminate Gary, and you will be amply blessed.
Note that Gary does not appear in the Monstrum Arcanum, but do not let that fool you into thinking the rewards for murdering Gary will be meagre! Unbelievers will be shunned.
You may see Gary derping around Ulthuan. If you ally with the faction that has Gary, you may inevitably get dragged into a war when the Druchii and Norscans come calling.
This is not save-game compatible! Please start a new campaign!
This is not compatible with the original mod! Please disable and/or unsubscribe from the original mod before activating this mod.
This is a script mod. It should be compatible with everything, however if you ask "Is it compatible with X?" the answer is "I have not tested it with X, therefore I do not know."
Yes, this is multiplayer compatible.
gongoozler made a Chinese language translation pack. (I don’t speak Chinese so I can’t guarantee if it works.)
This mod wouldn’t have been possible without an absurd number of things going right.
- /u/Zapinus’s screenshot was pretty cool, but as soon as I saw /u/HermeticHormagaunt’s art (here and here), I knew I had to make this happen. You can find the rest of HH’s art here[www.deviantart.com].
- Special thank you to every redditor who didn’t let /u/HermeticHormagaunt’s post die in new.
- Along Comes Gary lyrics by /u/4uk4ata.
- /u/Mr_Kiwi and /u/Icybenz reminded me where to look for the Guardian ability.
- /u/ReginaDea pointed out a very serious incompatibility.
- Mixu (!!!) answered scripting questions.
- Great screenshot of Gary by /u/Riot-in-the-pit.
- The name "Gary" comes from the streamer Turin.
- GoldfishLord posted[http//posted] thematic Norscan army ideas.
None so far! Lemme know what you find!