MoreAggressiveAI

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Author: Nerexa

Last revision: 16 May, 2023 at 17:01 UTC

File size: 1.18 MB

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Description:

Tunes some weights for the AI decision making to make them more focused on offensive and increase their desire to capture cities over other targets.

I found it quite depressing to see in mid to late game your allies sitting on 20+ stacks that are on guard duty for their cities even if they had the definitive power to overwhelm their enemies. It appears I managed to change that with this modification.

I have been quite aggressive (pun intended) with increasing the weights, so it might be, that it overshoots the target result somewhat, but I have not enough test data to judge that. Seemed fine in my runs. Please report your findings if anything seems off.

Edits "GlobalSettings_Strategic.rpk" and "Diplomacy_Personality_Definitions.rpk" and might be incompatible with others editing those files.