JC-04 Arkalys

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Author: Javik

Last revision: 16 May, 2023 at 21:49 UTC

File size: 3.7 MB

On Steam Workshop

Description:

Recommended experience level: Intermediate
Recommended players: 1-6, Bot-friendly

The Arkalys, a high-tech scout submarine ideal for salvage expeditions in dangerous regions. It comes with voice warning messages for broken systems and hostiles, a shuttle called "The Coffin" which can take pressure up to 10km depth and withstand abyss creature attacks (rapid descent rate, ideal for mining abyss rocks, now featuring calming elevator music), and an advanced conveyor storage system which allows access to the 60 slot main storage and deconstructor from the airlock and moonpool, connecting all crafting stations, as well as linking weapon autoloaders directly to the large internal ammo storage. It also has diving suit conveyors spread around the sub that all access the same 12 slot storage. Its engine supports liquid fuel in addition to reactor power, allowing it highly increased output to make lining up the spinal mounted burst flak cannon easier. Fuel is limited and can only be refilled at stations.

T3 Scout Submarine

Total Hull Volume: 2 Million

Dimensions: 34x14m

Cargo: 12 Crates

Powerplant: 5000kW

Engine Thrust: 350 @ 2000kW (750 with liquid fuel boost)

4 Small gun mounts + double spinal Flak at the front

Discharge Coils

2 Depth charge loaders (connected to conveyor)

Price: 25000 MK

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Features:

-Talking Ship AI Emma

-Moon Pool

-Remote controlled diving bell aka "The Coffin" (shuttle with 10km crush depth and long range chat terminal, very high hull strenght and long battery life, if you have trouble leaving it while undocked hold W and tap Space once. Plays calming elevator music)

-Automatic fire suppression for engine, reactor and electrical rooms

-Internal conveyor storage for materials, ammo, and diving suits, accessible from several locations

-All crafting stations including research bench with built in gene storage bank

-Fancy clocks for mission time and overall campaign time

-Toggle-able extra ballast in airlock and moon pool rooms

-Overvolt switch with 3 different settings (1.3x/1.5x/1.8x), ideal for a quick escape or faster crafting at stations, higher settings are riskier to junction boxes and consume more fuel

-Battery toggle between active power gap filling and emergency reserve for when theres no reactor power

-Very strong but limited liquid fuel engine boost for fast acceleration and highly increased top speed (around 30s total per mission)

-Double Flak cannon which is on a fixed mount and triggered from the nav console, it fires 4 shots in rapid succession on a 10s cooldown, a short buzzer sound and yellow indicator light will alert you when the reload has completed

-Strong discharge coils on a 20s cooldown

-"Drain and shutoff" levers on ballast tanks to deny ballast flora control over it

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***It is necessary to update the autoreactor when you buy reactor output upgrades (base value is 5000), add 3% for each upgrade bought on stations and 10% for the "Buzzin’" engineer perk. Done at the memory component next to the nav console, max 5950***

To other sub builders: feel free to take the modified sirens + sound files of Emma and include them in your own submarine, but please leave a link to this sub in your description.

Elevator Music by Lesfm
Local Forecast – Elevator by Kevin MacLeod