Historical Conquest

If you liked this item, please rate it up on Steam Workshop page.

Author: Jesus

Last revision: 6 Apr, 2023 at 06:47 UTC

File size: 312.96 MB

On Steam Workshop

Description:

Based on the mod Twice over the Vistula. The MOST part of this mod is all credited to @Leon026, I just make the adjustment.

Changed many parameters to make conquest more challenging and historic.
You have more resources and cp, meanwhile the enemy’s attack is more fierce, take care.
Added Wehrmacht mechanized units (both motorized and mechanized) from 41 to 45.
You need to research call-in stage 5 to unlock units after ’43.

Don’t be afraid to be defeated.
When you lost the match, you still can get many mp and ap that can let you reform the troops.

Although you can run this mod alone to play, since there is no Twice over the Vistula mod no this mod, please subscribe it.

***Only adjusted the HARD and MEDIUM conquest mode, so please choose this two modes to play.***

If you have any suggestions or advice, please let me know.

——————————————————

//2023/4/5 Update//

-Changed the skills of sappers and pioneers, now ordinary pioneers can also pile sandbags and dig trenches. (Digging
trenches and tank trenches requires a pickaxe)
However, laying barbed wire and anti-tank hedgehog still requires engineers to complete, and the number of
sandbags and dig trenches that engineers can build is twice that of ordinary pioneers.

-Some German pioneers now carry 2 ap-mines with them. (According to the history)

-Adjusted the AP and AT miner squads to four-man squads.
Added sniper spotter into the sniper group.

-Increased the throwing distance of explosives.
Increased range of anti-tank rockets. (Now panzerfaust 60 can shoot 60m, panzerfaust 100 can shoot 100m.)

Download
Required items:

Click the title to search on this site.


Twice over the Vistula - a realistic Conquest modificationSteam Workshop