[AA] Aquatic Arsenal – Lead Diver Job (WIP)
What’s Aquatic Arsenal?
It’s a mod that adds a Lead Diver job that fills the role of Security specialized in diving and exploration missions. Said job comes with 3 talent trees called "Whaler", "Frogman" and "Lead Diver". The first one is specialized in melee and makes use of new harpoon and anchor weapons. The Frogman utilizes experimental dart weapons that can penetrate walls and doors or simply penetrate through a single limb hitting another. Finally, the Lead Diver is an expert in diving, swimming and also has bonuses for other crew members swimming near him so that he can lead a proper exploration mission.
Notable Changes for the mod:
-Added a new job with a talent tree and perks
-Added two new sets of harpoons
-Added 3 sets of starting outfits
-Added 2 new diving masks
-Added 4 experimental dart weapons that penetrate walls, doors and limbs (1 penetration).
-Added a large harpoon cannon
-Added a rusty machete, kukri knife, ice pickaxe and a bangstick.
-Added a silent sonar and a throwable decoy box that you can fill with explosives.
-Added a harpoon pistol to go along the harpoon gun. You can dual-wield them or take one and a flashlight.
-Overriden old harpoons, updated flavour text
-Overriden harpoon gun to be shown before the harpoons so that as you move loaded harpoons don’t pop in and out in front of its model
-Added a surplus pistol and the "sketchy improvised makeshift pistol – simp" (it’s a makarov and the other is a single shot shotgun with it’s own reload speed independent on how fast you put the next shell in – try it, its fun).
Trivia
This mod actually came to life because I was designing a sub for me and my friends to play a campaign with. I wanted to make the doors manual and with buttons so that you could open them and hold an angle to defend yourself when you get boared or aliens break in. They insisted that it is not necessary and that they don’t want to open doors all the time. Later that night I made a pistol that could shoot through doors and walls. Then I added a rifle and did a bunch of tweaking until I finally started working on an entire class since I noticed a lot of players were begging for a new class that is security but for aquatic missions.
Warning – Alpha Version:
– This mod overrides the harpoon gun so that it shoots harpoons without the rope as it always did,
– It’s a work in progress but totally playable,
– Many talents do not work properly,
– Textures and sprites are not final,
– Suggestions, feedback and bug reports are very welcome.
– The stingray shotgun does not work as I would like it to work.
Big Thanks to the Barotrauma modding community over at baro-modding on discord, the crazy guys at baro-unstable who comforted me when nothing worked and big thanks to Working Joe who way back allowed me to play with his mod and make use of his code.
Link to mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2617666169&searchtext=reusable+harpoons