[VJ] Lethal Necrotics Reanimated: Half-Life 2

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Authors: epicplayer40, Darkborn

Last revision: 17 May, 2023 at 16:17 UTC

File size: 656.13 MB

On Steam Workshop

Description:

When there’s no more room in Hell, the dead will walk the Earth. – Peter Washington, Dawn of the Dead.

Welcome to my Lethal Necrotics Reanimated: Half-Life 2!

VJ Base is required in order to work!
Found a bug or issue? Report it in the Bugs/Errors Discussion.

Note: You’ll need HL2:EP1/2 mounted in order to see some particle effects for certain activities.

If you’d like to see upcoming features/progress join my official Discord.[discord.gg]
Check out the Hematolysis content here!

Want to make your own unofficial LNR expansions? Well, read this discussion guide and you’ll be all set!
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HL2:

  • Infected (Citizen, Main Character, Rebel, Medic)
  • Walker (Citizen, Corpse, HEV Corpse, Main Character, Rebel, Medic)
  • Charple Zombie
  • Civil Protection Zombie
  • Combine Assassin Zombie
  • Combine Heavy Zombie
  • Combine Zombie
  • Fast Zombie
  • [REDACTED]
  • Male Cheaple Zombie
  • Poison Zombie
  • Rebel Heavy Zombie
  • Rebel Tau Zombie
  • Zombie
  • Zombine

Misc:

  • Bio Terrorist
  • Cris Cobal Alonzo
  • Playermodel Infected
  • Playermodel Walker
  • Zombie Corpse

Spawners:

  • Random (Walker, Infected, Zombie)
  • Random Horde (Walker, Infected, Zombie)
  • Random Spawner (Walker, Infected, Zombie)
  • Zombie Grave
  • Zombie Map Spawner

Weapons:

  • Launcher (LN-21a, LN-21b)

Entities:

  • Barrel (LN-21a, LN-21b)
  • Grenade (LN-21a, LN-21b)
  • Sample (LN-21a, LN-21b)
  • Vial (LN-21a, LN-21b)

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  • Fully customizable with the customization menu!
  • Multiple sub-types for Walkers & Infected! (Biter, Runner, Super Sprinter & Crawler)
  • SNPCs have a chance to spawn with a melee weapon!
  • Most SNPCs have glowing eyes!
  • Modified models with enhanced custom textures!
  • Citizen Zombies have a large variety of skins!
  • Rebel & Medic Zombies have 2 different skins!
  • EP2 skins for respective models!
  • Infection system! (Only Players/(S)NPCs with ValveBiped skeletons will work!)
  • SNPCs can infect Players/(S)NPCs by killing or attacking them!
  • Infected Players/(S)NPCs will retain their assets via model, skin, bodygroups & more!
  • Players will control as their infected self upon turning if option is enabled!
  • SNPCs use eyes on model as their sight direction!
  • Gesture attack animations when moving!
  • Dynamic footsteps!
  • Model events for many activities!
  • SNPCs can break doors!
  • NMRiH blood particles!
  • L4D2 blood decals!
  • Hitgroup flinching!
  • SNPCs can stumble forward when moving!
  • SNPCs can get knocked down from specific damage types!
  • SNPCs’ heads & arms can be gibbed/dismembered! Can also gib from explosion damage!
  • Dismembering Walkers’ arms cause them to turn into Biters!
  • Damaging SNPCs’ legs cause them to turn into Crawlers!
  • SNPCs set on fire ignite enemies on fire!
  • Death animations depending on which damage type!
  • Corpse effects system!
  • Citizen Zombies with military skin can drop items on death!
  • Rebel, Medic, Civil Protection & Combine Zombies can drop items on death!
  • HEV Corpses can drop suit armor on death!
  • Some SNPCs can drop optional Underhell items on death! Requires Underhell SWEPs!
  • LN-21 Samples, Barrels & Vials can be picked up & thrown!
  • LN-21 Samples can infect Players/(S)NPCs upon contact!
  • LN-21 Barrels can leak out an infectious Biohazard zone when damaged!
  • LN-21 Vials can infect Players/(S)NPCs around it’s radius!
  • Full VJ Controller support!
  • All SNPCs are tagged with self.IsLNRZombie! (Useful for developers)
  • And much more!

Map Spawner:

  • Behaves just like the AI DIrector from the L4D SNPCs
  • Fully configurable in the customization menu
  • Full support for all official expansions
  • Only maps with built-in nodegraphs will work, Nodegraph Editor will not work

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  • Nothing at the moment

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  • Me(Darkborn) – Making addon, improvements, some custom models/textures etc
  • King of Pootis – Original addon, custom models/textures, additional help etc
  • DrVrej – VJ Base
  • Valve – Original assets
  • No More Room in Hell Team – Some assets
  • Vortal Storm – Heavy/Tau Rebel & Heavy Combine models
  • Zet0r – BO3 animation ports
  • Rex – Helping with some textures
  • Slasher – Zombie Grave code
  • Cpt. Hazama – Map Spawner code
  • Drunk Headcrab – Providing some improvements in infection system etc
  • Epicplayer40 – Helping and giving suggestions with infection system improvements
  • Reborn – Providing fixed Contagion crawling animations & edited NMRiH rising animation
  • Dr.Towers – Additional HL2 melee weapon models
  • Sirgibsalot – Gordon Freeman model
  • Bortu – Combine Assassin model
  • Crowbar Collective – HEV Zombie sounds
  • DPFIlms – Zolice sounds
  • Captain Charles – HEV Corpse
  • Rusty – Additional corpse & charple textures
  • Alfa33 – Citizen & Refugee corpse textures
  • Редичка – Pitchfork model
  • Sninctbur – Biohazard killicon & Vial texture
  • Sythen – Headcrab model
  • videohouse – Poison Zombie model
  • King David™ – Reanimated dance animation
  • Zombination Discord server – For the love, support & feedback
    Anyone else where credit is due!

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Copyright © 2018-20XX by Darkborn, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Darkborn belong to their respective owners.
Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Darkborn.
Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules[wiki.facepunch.com][wiki.garrysmod.com].
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