Rome Era Chapter IV.1: Imperium sine fine- The good five emperors;From Dacian to Marcomannic wars.

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Author: XxRedHornetxX/Resonare Romanorum

Last revision: 23 May, 2023 at 19:43 UTC

File size: 1.5 GB

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Description:
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Rome era Seire

This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history.

YOU HAVE TO LOAD THIS MOD BEFORE THE OTHER FOUR.

Compatible with Radious

Historical Context:

The good five emperors:
https://en.wikipedia.org/wiki/Nerva%E2%80%93Antonine_dynasty#Five_Good_Emperors

Dacian wars:
https://en.wikipedia.org/wiki/Trajan%27s_Dacian_Wars

Mesopotamian conquest:
https://en.wikipedia.org/wiki/Trajan%27s_Parthian_campaign

Marcomannic wars:
https://en.wikipedia.org/wiki/Marcomannic_Wars

Changelog:

1- Roman units, emperors and generals total reskin. Celtic, desert/eastern, dacian and german reskin.

2- Size increased( Startpos and campaign,Infantry 400 cavalry 200)

3- Accurate city names and walled cities from AE.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small barbarian kingdoms tended to respect the more powerful Rome even if they had periodic wars. All roman factions share culture so as well with the other diplomatic changes you could be able to join another roman faction wihout conquering entirely.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 2 turns per year

7- New battle system with more realistic morale system as well as slower combat. The spacing of the German factions has been increased and the one of the Romans decreased, trying to reproduce a more historically accurate situation. I have just transpose one of my battle mods to this one, you can see the entire battle changelog here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic

8- Roman basic sword units can be recruited in regular cities and towns, and all of them have attacking testudo ability. Roman historical equipment upgrade added.

9- United roman empire

Recomended alternative music mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2343508169&searchtext=rome

CREDITS :
Benjin
Celticus
Kagarino Kyre

AE team