KP Liberation – Project RACS – Sehreno

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Author: fart ghost

Last revision: 11 May, 2023 at 19:14 UTC

File size: 4.44 MB

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Description:

This is my first proper scenario made for ArmA 3, so some things may not be perfect but from my experience, I’ve had no problems playing this.

I tried to include as many items and vehicles from the PRACS mod as I could for both BLUFOR and OPFOR, though due to the way KP Liberation works, the OPFOR side will not be as varied as the player’s side.

— Overview —
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

– Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
– Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
– Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
– Build the FOB of your dreams with an in-game "what you see is what you get" system.
– Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
– Combat aggressive and cunning hostile forces who react and adapt to your actions.
– Monitor and work alongside, or against, independent guerrilla forces.
– Learn that every window is a threat thanks to the custom urban combat AI.
– Accomplish meaningful secondary objectives that will benefit your progression.
– Never lose your progress with the built-in server-side save system.

— Predefined Factions (can be changed easily in the config) —
Blufor: Royal Army Corps of Sahrani
Opfor: Sahrani Liberation Army
Resistance: FIA

— Statistics —
Capitals: 7
Cities: 34
Military: 22
Factories: 19
Radiotower: 18
Total Sectors: 100