Potemkin +R

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Author: Maraslumunus

Last revision: 23 Feb, 2023 at 19:56 UTC

File size: 5.17 MB

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Description:
Potemkin from Guilty Gear XX Accent Core Plus R!

Attributes:
Potemkin is incredibly large, and incredibly slow. He is very faithful to the source game, so most of its mechanics have been ported to Rivals Of Aether. Potemkin cannot dash, and his airdodge is not directional. He can cancel any Non-Special Move into a Special Move.

Potemkin has Guilty Gear’s Tension Meter. Dealing damage, taking damage, and walking forward builds Tension. This Tension can be spent on Roman Cancels by pressing Parry/Dodge during any Move. Cancelling a whiffed move does a Blue Roman Cancel. Cancelling a hit move does a Red Roman Cancel which locks the opponent in place for a second.

Nspecial: POTEMKIN BUSTER
This infamous move will deal massive damage to the unlucky enemy that managed to get grabbed. This move is even faster than Potemkin’s Jab. However, since it is a grab airborne enemies will not get hit by it.

Nspecial Air: AIRGRAB
This move can only hit airborne enemies. It slams the enemy into the ground, and is Untechable.

Fspecial: HAMMERFALL
Sends Potemkin crashing forwards with one hit of Armor. The move starts the Attack at the end of the charge, or earlier if an enemy is detected in front of Potemkin. Pressing Attack during the charge does Hammerfall Break, cancelling the move with a short Recovery animation.

Dspecial: SLIDEHEAD
Potemkin slams into the ground, knocking up any grounded enemy no matter the distance. This deals no Damage, but inflicts Hitstun. Enemies that are airborne or crouching are not hit by this move.

Uspecial Ground: HEAT KNUCKLE
Potemkin grabs upwards, hitting airborne enemies. This move cannot hit grounded enemies. After being burnt, enemies are dropped down in front of Potemkin, leading to a dangerous Okizeme situation where they have to Tech to escape. Pressing Special during Uspecial transitions to HEAT EXTEND, where the opponent is instead launched far away from Potemkin.

Uspecial Air: MEGAFIST
The recovery move. Potemkin jumps up and forwards, while punching down enemies. Does not go into freefall, and can be walljump-cancelled.

Overdrive: HEAVENLY POTEMKIN BUSTER
Pressing Taunt while you have more than 50% Tension activates this Super Move. Potemkin is invincible during the Startup, and flies diagonally upwards. Hitting an enemy deals massive damage and knockback.

Jab:
Fastest normal move with a generous Hitbox. Press once to use his 5P, press again to gatling into 5K.

Ftilt:
Quick move with varied coverage and good Cancel options. Press once to use his c.S, press again to gatling into f.S.

Dtilt:
Quick low hitting move. Is Potemkin’s 2P from the original game.

Dtilt2:
Holding Down and Forward at the same time uses Potemkin’s 2nd Dtilt. Press once to use his 2K, press again to gatling into his 2D.

Utilt:
Has upper body invincibility during the Startup and Active frames of the move, making it a good Anti-Air. Is Potemkin’s 6P from the original game.

Dattack:
Potemkin’s 6K from the original game. To emulate the Overhead properties it has it deals bonus Damage, Hitstun, and Knockback to Crouching enemies.

Fstrong:
Doing a Strong Attack while not holding Forward uses Potemkin’s 5H, a large move with a lot of coverage.

Fstrong2:
Holding Forward while doing a Strong Attack uses Potemkin’s 6H. A much stronger and slower move than the normal Fstrong. However, the hitbox is very high up, so all characters can Crouch under the move to dodge it.

Dstrong:
The purpose of this Strong is to pull enemies close into your dangerous hands! Is Potemkin’s 2S from the original game. However, the hitbox is very high up, so all characters can Crouch under the move to dodge it.

Ustrong:
This Strong hits very far up and has invincibility on his arm. Is Potemkin’s 2H from the original game.

Nair:
Large bodysplash. Is Potemkin’s j.H from the original game.

Fair:
Spiking attack with a Sweetspot and a Sourspot. Is Potemkin’s j.S from the original game.

Dair:
Stall and fall type move that weakly spikes enemies. Is Potemkin’s j.D from the original game.

Bair:
Hits on both sides of Potemkin. The back Hitbox is much stronger than the front Hitbox. Is Potemkin’s j.K from the original game.

Uair:
Quick move that gives Potemkin an upwards boost on hit. Is Potemkin’s j.P from the original game.