New Edicts Mod

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Author: Sarge

Last revision: 2 Dec, 2017 at 01:05 UTC

File size: 27.65 KB

On Steam Workshop

Description:

Updated 02/12/2017

This mod adds some new edicts and changes the base edicts as well.

It is save game compatable and works with all DLC Expansion packs, Radious’s and Hegemonia mods.

New Edicts

Cultural Development
Adapt or Die
+5% corruption
+4 owning faction’s cultural influence
Spreads owning faction’s culture to neighbouring provinces (+2 influence)
-10% wealth from all sources
+15% research points production
+1 Imperium
-5 growth per turn

Forced Labour
Built on the backs of the Slaves
-25% construction cost
-2 public order per turn (all provinces)
+5 slave unrest (all provinces)
-2 provincial capital and minor settlement main chain construction times

Military Conscription
Legionem, qui probabat tyrones: To serve ensures citizenship
+5% construction costs (all regions)
-5% to land recruitment cost
+5% replenishment rate
-5% upkeep for all land units
+1 army recruitment slot

Military Subjugation
The power of the sword is Two Edged
-5% tax rate
+5% upkeep for all land units
+15 public order from military presence
-5% growth per turn

Naval Security
Who rules the Seas rules the World
+5% construction costs (all regions)
+15% weath from maritime commerce
-5% to naval recruitment cost
+10% replenishment rate for navies
-5% upkeep for all navies
+1 naval recruitment slot

Thanks to crzyrndm from twcenter.net for the help on creating this mod

My other Mods

Higher Edict Cap

New Edicts Mod with Higher number of Edicts

Realistic Forced March