New Edicts Mod
Updated 02/12/2017
This mod adds some new edicts and changes the base edicts as well.
It is save game compatable and works with all DLC Expansion packs, Radious’s and Hegemonia mods.
Cultural Development
Adapt or Die
+5% corruption
+4 owning faction’s cultural influence
Spreads owning faction’s culture to neighbouring provinces (+2 influence)
-10% wealth from all sources
+15% research points production
+1 Imperium
-5 growth per turn
Forced Labour
Built on the backs of the Slaves
-25% construction cost
-2 public order per turn (all provinces)
+5 slave unrest (all provinces)
-2 provincial capital and minor settlement main chain construction times
Military Conscription
Legionem, qui probabat tyrones: To serve ensures citizenship
+5% construction costs (all regions)
-5% to land recruitment cost
+5% replenishment rate
-5% upkeep for all land units
+1 army recruitment slot
Military Subjugation
The power of the sword is Two Edged
-5% tax rate
+5% upkeep for all land units
+15 public order from military presence
-5% growth per turn
Naval Security
Who rules the Seas rules the World
+5% construction costs (all regions)
+15% weath from maritime commerce
-5% to naval recruitment cost
+10% replenishment rate for navies
-5% upkeep for all navies
+1 naval recruitment slot
Thanks to crzyrndm from twcenter.net for the help on creating this mod