More Ferals for Lizardmen SFO edition

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Author: zerg93

Last revision: 9 Dec, 2021 at 17:02 UTC

File size: 6.47 MB

On Steam Workshop

Description:

As the title says this is an SFO version of my original More Ferals for Lizardmen mod, you can read the full description of this mod here https://steamcommunity.com/sharedfiles/filedetails/?id=2415476775

This simple mod adds more types of Ferals for the Lizardmen, respectively:
-Blood Splitters (Feral Cold Ones), a stronger version of Feral Cold Ones
-Scavengers (Feral Cold Ones), a cheaper version of Feral Cold Ones that relies on sheer numbers, they are pretty much a slightly stronger version of Deco’s Snotlings
-Scavengers (Poison)
-Greater Feral Carnosaur, a stronger and bigger version of the Feral Carnosaur in all aspects, It’s not fast like the blessed one nor has his 50% magic resistance though
-Greater Feral Stegadon
-Greater Feral Bastiladon
-Feral Terradons
-Feral Dark Ones (Nauglir)
-Greater Feral Troglodon
-Greater Feral Dread Saurian

*QA*

-"I’m having difficulties with finding X unit"
I suggest you to use the building browser but since the Lizardmen have a lot of building chains I get that It could be confusing at times, so here a brief reminder:
1) For most Lizardmen factions:
-Blood Splitters and Scavengers= animals resource chain
-Greater Carnousaur, Stegadon, Bastilodon, Troglodon and Dark Ones= Lizardmen beasts chain
-Feral Terradons= Terradon building chain
-Greater Dread Saurian= Lizardmen Worship building chain
2) For Nakai:
-Blood Splitters and Scavengers= horde cold ones building chain
-Greater Stegadon, Bastilodon, Troglodon, Dread Saurian and Dark Ones= horde beasts chain
-Greater Carnosaur= horde great beasts chain
-Feral Terradons= horde flying chain

*KNOWN ISSUES*

-While Nauglir models are compatible with the Lizardmen Cold Ones animation there seems to be a visual glitch regarding some enemy death animations: every once in a while some of the downed enemies will magically teleport back to their position in a "time-rewind Prince of Persia way".
I have no idea what Is causing this and how to fix It, sorry about that.
I can tell you that this problem does not impact the combat in any way though.

*Credits compendium*

Firstly I would like to thank the artists who made those pics!
I would also like to thank Decomposed https://steamcommunity.com/profiles/76561197983876192 for his Snotling concept which helped me a lot while I was working on the Scavengers, please check out his works https://steamcommunity.com/profiles/76561197983876192/myworkshopfiles/?appid=594570
Thanks to H3ro for his great asset editor tool!
Any of this would not have been possible without Frodo45127’s RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let’s be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face…well: I will not stop you 😉 .
You have my gratitude for all the support you can throw at me, independently by the donation’s sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]

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SFO: Grimhammer IISteam Workshop