Sol Badguy (Outdated build)
This is the final update of the old Sol build from a year ago. There is a much better upgraded Sol (by me) here: https://steamcommunity.com/sharedfiles/filedetails/?id=2229901990
***Also, please try Roob, my second character – out NOW on the Steam Workshop!***
Patches:
-Ver. 1.11
—–Minor hitbox adjustments, Down Special visual adjustment.
-Ver. 1.1
—–Multiple hitbox adjustments, Down Special crash bug fix.
FOOTAGE (limited, it’s just combos and WIP stuff): MY TWITTER @waffles_ns
Features:
-A fully unique moveset compared to Sandbert!
-Basic colors that follow the ROAACO (if you don’t know what that is, feel free to ask me through Discord DM)
Plans:
-Finishing/polishing any missing/new attacks (the optional knockdown part of up special for example)
-Voice clip RNG (not included in this build because it isn’t done yet!)
-Custom VFX & SFX
-Alternate colors from GGXX
-A recreation of the Gatling system from Guilty Gear (a form of on-hit attack cancelling)
-Move adjustments to help them fit into Rivals more (each attack initially had identical frame data to GGXX/Rev 2)
Specials:
-Gunflame (Neutral Special)
—–A traveling projectile that stops at the edges of surfaces!
—–If used during a run, you keep some of your momentum!
—–If you let go of B during startup, you do a fake-out, while holding B spawns the projectile! The fake-out has less endlag.
—–Ground-only
-Bandit Revolver (Forward Special)
—–A two-part knee into spinning kick that spikes!
—–Hold B to use Bandit Bringer, a stronger spike with noticeable startup
—–Both put you in free fall if you don’t hit anyone, so aim!
-Volcanic Viper (Up Special)
—–A two-part flaming uppercut!
—–Temporarily invulnerability on startup!
-Wild Throw (Down Special)
—–A difficult-to-hit command grab that leads to an untechable spike!
—–Ground-only
Notable A-button Attacks:
—–Up air is a two-hit attack with ZERO recovery frames!?
—–Forward tilt has temporary upper-body invulnerability!