Immersive Cultural Units

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Author: Zistac

Last revision: 1 Jun, 2023 at 22:07 UTC

File size: 1.16 MB

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Description:

Note* still in development. Some cultures still missing units. Many units not fully complete, but are at least working.

Immersive Cultural Units

This mod adds new units, expands on unit progression, and overhauls some unit visuals.

May 25 – Added Doomherald (Tier III Dark), fixed some visual issues, and added evolutions for the Tier I scout and shield units for High culture (into Sunshield and Lightwing).

May 27 – Added three units to Mystic. Fixed a couple of minor issues.

Mod Aim
The aim of this mod is to create a more immersive and enjoyable experience by overhauling cultural units. The mod will do this by A. Expanding the unit progression system so that cultural units remain relevant and interesting throughout the game and by B. Adding some appropriate new units to each culture’s roster.

Units are intended to COMPLIMENT each cultures current strengths and playstyle, not alter them. If a culture has a clear weakness that could be filled in, it is going to be left there intentionally. Each culture should have a distinct feel and playstyle! Feedback on this appreciated.

Unit Progression

Many vanilla units will now evolve upon reaching champion rank in the same way that the Peasant Pikeman unit evolves (evolved) into the Defender. Units will also gain additional stats and abilities upon reaching certain ranks, allowing for your core cultural units to scale much later into the game and for the capabilities of your veteran units to match their experience.

[Visual Overhaul]

So far, only the barbarian culture has been overhauled. Outfit varieties planned for the Berserker as well. Some cultures may not get changed at all as they really don’t need it!

New Units

There will be at least 2-3 new units for each culture ranging from tiers 2-3. Some of these will be evolutions of vanilla units so as not to clutter the game with too many new units and to keep AI army compositions in balance. Most units will have their AI recruitment priority changed from average to low.

Tier IV units are under consideration.

All Current and Brainstormed Units
All units are still considered a work in progress even if they have a ✔.. they may still need balancing or a custom ability.

Barbarian
Sunderhoof – Tier III Mounted Skirmisher ✔ (Reverted back to the Skullpiercer.. would require custom animations for javelin throw on horseback sadly.)
Vandal – Tier II Shock Cavalry ✔
Chaos Weaver – Tier III Battlemage ✔

Feudal
Longswordsman ✔
Feudal Halberdier ✔
Longbowman ✔
Maybe a tier 1-2 support unit as well. "Nurse" perhaps.

Industrious
Sharpshooter ✔
Engineer WIP
Linebreaker ✔

High
LightWing WIP
Sunshield (will probably get a name change, but it’s an evolution of the shield unit) ✔

Dark
Doomherald ✔
Dreamer (concept)

Mystic
Arcane Assasin ✔
Attuner (They don’t do any sort of attuning yet, have to create the custom ability for them still.) WIP
Mystic Guard ✔

Feedback

Feedback on unit balance, ability suggestions, and unit suggestions would be very helpful right now as I have spent much more time modding than playing this week. Feel free to ask about sending pictures of the units as well.. I rushed these out in the encyclopedia and am in general bad with pictures lol

I’ll open threads for suggestions and bug reports.