Twentynine Palms
Twentynine Palms by Phaeden
This contains the MCAGCC 29 Palms island and buildings.
This terrain is based on the Marine Corps Air Ground Combat Center base in California. I have been working on this terrain/buildings since 2007 (on and off as the demands of being a responsible adult are often at odds with desires to build addons for a game).
Please note that this is not a 1-to-1 direct translation of real world to game. There are differences. The overall “feel” is representative of the real base but I’ve taken creative license and added and removed some things to either improve gameplay or keep me from going insane. For example, I have created a lot of custom buildings but I have not created (or even attempted to create) every type of building found on the base or in the nearby civilian areas. You will also quickly note that the buildings are not the most detailed or prettiest buildings around. This was done intentionally to keep the poly count low so you can increase the number of buildings and the draw distance without a drop in frame rates.
If you’ve had the pleasure (and I use that term very loosely) of spending time at the Stumps, you will notice a number of differences. Some of these differences are obviously beyond the scope of the game (e.g. the wonderful, late afternoon odor of Lake Bandini, the dry, scorching (or freezing) air and the omnipresent sand and dust). Other things, like the natural wonder that is Camp Wilson is modeled but will likely not be how you remembered it. You should, however, hopefully be reminded of many of the things you loved about that place.
Features:
The island is generally comprised of several areas:
towns and residential areas
– About half of the developed areas are based on real locations and aligned with satellite imagery
– The other half is fictional but also based on real town layouts
– There is also a large “desert” residential area in the southwest area of the map based on real data
– Military training areas
– Includes realistic buildings and layouts (MOUT)
– Firing ranges
– Airfields (ranging from very large and well developed to simple, single strips)
– Mountains and hills
– Flat areas
Again, my overall goal is to provide players with a lot of space that can be used for combined arms combat. I am hopeful that with all the amazing mission makers and dedicated teams, people will be able to have some truly awesome experiences on the terrain. With the low poly buildings and incredible view distances.
Known issues:
Please keep in mind that this is not complete. There are still known issues with the terrain and the buildings (such as bushes on roads, an occasional telephone pole sticking through a building, the damage values and rates of building destruction (they currently just disappear from existence when destroyed) and the AI not taxiing properly at the main airfield.) Additionally, most of the buildings are not as complete as I would prefer. Some of the buildings are still very basic.
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CUP Terrains - Core — Steam Workshop
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