Hyper-Productive Population and Food late-game Rework
This mod aims at finding a use for Food in the mid-to-late game as well as giving the players an opportunity to play "Tall" rather than "Wide".
Features:
– 3 new technologies (+specific versions for Vodyani and not available for Riftborn)
– 3 new buildings: 1 granting extra food and the other 2 increase your food consumption for FIDSI bonuses.
– 3 new empire improvements: 1 granting more population slots on gas and sterile planets, the other 2 reduce your maximum number of systems before over-colonization disapproval(if you research the food-consumption buildings).
The process to test is a bit slow so I appreciate every feedback to improve the mod!