Slavery & ancient economy
Ancient economy was based on slavery, not on capitalist investments in industry, agriculture and infrastructure.
Main effects :
– Slaves’ income has been multiplied by 4
– Trade with other factions makes twice the money it did (now it is important to search new factions to trade with)
– Base income of factions has been lowered a lot
– Hidden income has been deleted for nearly all factions (except majors that need help: Rome, Suebi, Carthage, Pontus)
– Public order level has been rebalanced according to the difficulty level
– AI factions have got a bonus public order and food
– AI allocates budget less into agents
– Taxes effects have been rebalanced (30%, 70%, 100%, 120%, 130% instead of 60%, 80%, 100%, 120%, 140%)
– Income from subsistence has been divided by 5 in the main building chain, so now economic buildings are usefull.
– A new upkeep bonus of -20% for garrisoned armies and docked navies
– Raiding upkeep bonus is now -50% instead of -20%, so that raiding is indeed a usefull activity.
Side effects, occupying options :
– Looting has been replaced by Sacking for all the factions (why looting and damaging the buildings of city you want to occupy????)
– Sacking gives you now twice the money it did
– Occupying a city now gives you -10 public order instead of -20
– All factions can now liberate
Other side effects :
– Slaves captured in battles has been multiplied by 2
– Base replenishment has been lowered
– Units are disbanded if they are less than 10% left after a battle (instead of 5%)
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I also recommend my other mods :
* "Royal Peltasts / Hypaspists" : http://steamcommunity.com/sharedfiles/filedetails/?id=254751056
* "Decreased Replenishment Rate of Mercs Pool" : http://steamcommunity.com/sharedfiles/filedetails/?id=257423650
* "Improved Rosters" : http://steamcommunity.com/sharedfiles/filedetails/?id=318860230
* "Carthage Map Rebalanced" : http://steamcommunity.com/sharedfiles/filedetails/?id=371435239