Pylon Bodger

If you liked this item, please rate it up on Steam Workshop page.

Author: Goose

Last revision: 3 Jun, 2023 at 20:09 UTC

File size: 36.86 KB

On Steam Workshop

Description:

Sick of writing init fields and scripts to just add a specific weapon to a pylon because it just isnt supported normally? Well then this might be exactly the niche tool you want!

This adds a zeus module + (ZEN context menu and ACE zeus interaction if they are installed respectively) which when used on a vehicle allows you to configure its pylon loadouts to ANY and yes I mean ANY pylon weapons/magazines in your current arma install, including modded entries. No longer will you be bound to the object attributes screen and splendid config viewer, forced to scour the wiki again to get the syntax for setPlyonLoadout, only to still mess it up by inputting [-1] instead of [], or have that lovely new setup plane fail to take off and waste your time to do it all over again! With Pylon Bodger by Goose, me, the process has been refined down to:

Simply ,
1. grab the module in zeus,
2. place it on a vehicle,
3. find/search for the pylon weapon you want,
4. select the slot(s) to load it onto,
5. Optionally choose to assign all selected to Pilot or Gunner with a simple click of a button
6. press OK.

and presto! Simple as. You now have your desired pylon loadout. All without having to copy+paste, type out, or scrounge through the configs to add your desired pylon weapon, saving you time and headache alike!

NEW FEATURES: Exporting! If you want to save or share a loadout, there now is included two new glorious buttons to copy to your clipboard a block of code for you to paste that will recreate the current loadout on the vehicle when executed in one of two formats :
1. For use directly on a vehicle in Eden Editor by pasting it in the vehicles init field.
2. For use as an external sqf file, taking in a "_vehicle" parameter to be passed to it as such: "YOURVEHICLE execVM "YOURLOADOUT.sqf".

These features are not a substitute for an actual saving/loading system which will be coming later.

This mod is client-side, server does not need the mod but would have to allow the addon for curators to use

In all seriousness, I hope this mod ends up being a useful timesaver to others as I had intended it to be for me, one of my first major projects in modding arma 3, BetterTucano was my first and its been a joy to work on.

https://steamcommunity.com/sharedfiles/filedetails/?id=2957799694

Ill be keeping up arma modding, and also updating and maintaining this mod – theres some more features to come, and im sure bugs to fix.

If you would like to support me on my endeavors I have opened a patreon and Ko-fi Bare bones and basic, but there nontheless. Thank you all, and enjoy.
[www.patreon.com].
[ko-fi.com]
if you’re curious about the inner-workings without extracting the PBO or leaving a bug report not on steam, you can check out the mod on Github[github.com]. Dont judge my messy code too harshly or ill cry 🙁 -Most of it will get cleaned up and polished overtime

Additional note:
I know this is not the first mod of its kind, and there may already exist better alternatives with more features already, but regardless I hope this can find a place on your lists.

Future additions:
Addition of accessing menu via ZEN context and ACE Zeus Now has ZEN and ACE Interaction support!
– Bodged Loadout saving and loading from the menu, similar to base game Pylon loadout saving, but bodged.
– Whatever other suggestions or ideas catch my fancy, leave some below!