Patch 2.2 Empire Politics Fix
Fixing a bug in the empire politics script that was stopping all events from firing (including elector confederations) if an AI elector captured certain settlements.
This is save game compatible. If you have encountered the bug, you should begin receiving dilemmas again at the start of the next turn assuming any are available.
The empire politics script is edited and any other mod which does the same will be incompatible. I do not plan to support compatibility with any other mods. Other creators are more than welcome to incorporate these changes into their mods. An issue has been created with the community bug fix mod, so eventually these changes or others to the same effect may end up in there.