Sukritact’s Barbarians–

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Author: sukritact

Last revision: 11 Jun, 2023 at 09:32 UTC

File size: 12.29 KB

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Description:

Nerfs Barbarians by preventing them from spawning Horse Archers and HECKING QUADQUIREMES before you even have your economy up and running.

Changes:

  • Barbarians can only spawn Cavalry if within 3 tiles of Horses (was 5)
  • Coastal Barbarian unit spawn interval increased to 15 turns (was 10)
  • Barbarians no longer begin the game with Shipbuilding (so can’t build Quadquiremes)
  • Barbarians Horse Archers now require the Barbarians to have access to Archery before spawning
  • Barbarians Naval Units now recieve a -10 combat malus from "Primitive Ships" until they unlock Celestial Navigation (this malus is similar to how much weaker Barbarian cavalry are from normal cavalry)

Basically this will weaken the Barbarians a little more, particularly the Naval ones, until about the Classical Era