[WARHAMMER 40K] Imperium of man led by General Castor

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Author: GIANT IRON SKELETON

Last revision: 20 Mar, 2022 at 19:44 UTC

File size: 48.3 MB

On Steam Workshop

Description:

"A Guardsman’s life is to die. My job has always been to send them to places where they can die."


This is the Mod that has new civilization and leader. The imperium of man and lord general Castor are in the game. The imperium is weak at first, but when he reach the industrial era, It can develop very fast. There are three kinds of unique units, and they can use in very late game.


Civilization ability: For the Imperium of man!

Gain extra lands when building cities. Builders have extra charges. Each district in city provides extra Production.
This ability help the Imperium develop faster, research technology faster, building army faster and destroy enemy faster. When play as Imperium, I suggest not to go start war early, you are stronger in the late game.

Leader ability: The lord General

Cities do not incur war weariness. City get extra loyalty per turn. Units won’t lose combat strength because of wounded.
This ability makes imperium conquers and battles easier. The people will always believe in the emperor. Go kill those heretics who won’t obey!

Units

Imperial Guard:

Basic troops of imperium. One is weak, but many are strong. If one down, ten more will take his place!

Lemanruss:

Strong tank army, it’s a little bit slow, but It’s tough and strong. It’s good to have a tank that don’t need oil. Right?

BANEBLADE:

STRONGEST, TOUGHEST, WE WILL LEAVE NOTHING STANDING!

Building

Plasma Generator:

Building that requires industrial zone that has factory. Provides lots of production, science and power. It’s really good.

This is my second mod for WARHAMMER 40K, hope you enjoy, and remember, For the emperor men!