[WOTC] Factions’ Favor: Starting Faction Heroes
Commander, we owe the factions a great deal for assisting in your rescue. Some of their key members are interested in staying aboard the Avenger. I say we take all the help we can get.
-Bradford
Initiating a new campaign introduces the Commander to XCOM’s available soldiers. This mod allows the player to begin the campaign with faction heroes readily present.
By default, three faction heroes will be present: Reaper, Skirmisher, and Templar.
This behavior can be fully customized within this mod’s configuration file: XCom_StartingFactionHeroes.ini
The factions themselves will still function as expected – requiring independent meeting via the resistance ring. Your starting faction will provide an additional respective faction hero.
Also, you can add custom hero units like Torque or Sparks via this mod as well.
This mod also inadvertently addresses the discrepancy in which factions do not respect character pool availability. I consistently note heroes pulled in later months are randomly generated, despite having faction characters available in the pool. By pulling the faction heroes early, the game will respect your pooled characters.
Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!
- Enemy Collection – Introduces new enemies to combat against.
- Sitrep Collection – Introduces new mission encounters to fight in.
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Advent & Alien Overhaul Collection – Introduces replacements for Advent and Alien units with new enemy models.

