Animals +

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Author: asmuro

Last revision: 30 May, 2023 at 19:58 UTC

File size: 985.09 KB

On Steam Workshop

Description:

As animal gameplay were too similar to human, I wanted to change animal gameplay to make them unique. I mainly focus on vanilla cultures (available with some absurd event or random world easter egg from holy fury) and probably won’t add any other culture.

For now, I did some basic changes for all animal (that weakens them and make them almost unplayable)
after that, I did some update to make animals stronger, give them a true unique gameplay and create a quest to convert human into animal in classic map (that can be activated with gamerule):

  • bear: a familly gameplay based on number of children and dosn’t like to have a lige of other familly (or dynasty)
  • hedgehog: a defensive gameplay based on fort holding to develop its province and don’t like having its provinces sieged or looted
  • panda: a retinue bureaucracy that needs its close familly member to work as official to stabilize its power
    needs "legacy of Rome" DLC to unlock retinue; too weak without
    needs "Conclave" DLC to unlock official title (realm more unstable without)
  • duck: a coast government based with its development caracteristics
    Trade post allow a faster development growth on province (unlocked by "The Republic" DLC for costal provinces and "The horse lord" or "Jade dragon" DLC for silk or african road trade post)
  • elephant: A woman leading society based on hospital’s science to developNeeds "The reaper’s Due DLC to unlock hospital (and its mecanisms)

also, it is my first mod, that i didn’t attend to publish (but i also have no reason to not), and don’t do much in term of graphism (as i focuses on gameplay).Also, as i do not play in english, I apologize if made some typo or wrong sentences.Known issue:

  • The merchant republic seems buggy if created by one of the animals governments