Depth Guard Overhaul
Tired of playing exclusively with squishy undead pirates? Don’t want to rely on crabs for everything?
Well, it’s finally time for you to have a neat, non-barnacle-infested infantry force well worth the pain of fighting lizards for 150 turns.
This mod adds Depth Guard variants to the Zombie (Pistol) and Zombie (Hangunner) units, as well as a shielded Depth Guard.
Units avaiable in Custom Battles.
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This mod does the following 4 things:
1) This mod adds 3 new Depth Guard variants:
– Depth Guard (Pistols)
– Depth Guard (Shields)
– Depth Guard (Handguns)
2) Balances the unit sizes of all Depth Guard units:
– Depth Guard: increased from 60 to 80
– Depth Guard (Halberds): increased from 60 to 80
– Depth Guard (Pistols) have a 60 unit size
– Depth Guard (Shields) have a 80 unit size
– Depth Guard (Handguns) have a 60 unit size
3) Balances the upkeep and prices for all the Depth Guards units:
– Depth Guard: 1300 price and 300 upkeep
– Depth Guard (Halberds): 1500 price and 325 upkeep
– Depth Guard (Pistols): 1000 price and 200 upkeep
– Depth Guard (Shields): 1300 and 300 upkeep
– Depth Guard (Handguns): 1600 and 350 upkeep
4) Small balances and changes to the Depth Guard (Halberds).
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The Depth Guards (Pistols) wield Luthor Harkon’s pistol, which is the one closest to their armor aesthetics, and are balanced based on the Sartosa Militia unit, being moderately more powerful.
The Depth Guards (Shields) wield the Grave Guard’s shield, which is the only proper undead/vampire themed shield, and are balanced based on the vanilla Depth Guard, with the strong shield buff.
The Depth Guards (Handguns) wield the imperial handgun, which is the only rifle that fits and is not covered in barnacles, and are balanced based on the imperial Handgunners, being moderately more powerful.
All armor and general stats based on the vanilla Depth Guards, so the newnunits still feel as variations of it.
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This is a first version and balances/adjustments might need to be made, please comment on it!
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