Event Filter
Allows you to disable events, basegame or modded.
Select "Events" from the main menu.
Clicking a mod on the left will scroll to it.
Disabling too many events can and will cause issues, since if there are no events for an event room the game does not like that.
Disabling individual events may also cause problems if a mod does something unusual with an event.
Spamming event previews of a bunch of different events rapidly will increase ram consumption.
If you get a crash that’s *not* because of a weird event or because you disabled every single event in the entire game, please leave a crash log in the comments or something.
Lotta stuff taken from Raz’s Monster-B-Gone.
Notes on the info displayed under events:
Format is
Event Type | other info (usually acts)
Normal events will appear in the acts specified, at most once per act.
Shrine events can appear once per valid act, and can be encountered again in the same act if you save and quit. This is how it works in the basegame.
One time events are as stated, events that can only appear a single time in a run, including endless.
Override/replace events are a feature of BaseMod which allows events to replace others, which was made for Downfall. These events will conditionally replace the event specified in other info.
Required items:
Click the title to search on this site.
ModTheSpire — Steam Workshop
BaseMod — Steam Workshop