MadTulips Spaceship Mod

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Authors: MadTulip, TooManySecrets, thakyZ, Royal_Jelly, Comfy Kernel

Last revision: 28 Jun, 2017 at 23:22 UTC

File size: 1.92 MB

On Steam Workshop

Description:

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Content
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Allows to construct your own spaceship block by block (Limitation: you can`t move the initial ship teleporter pad/spawnpoint)

Adds decorative items for spaceships (via "Metal Forming Press" crafting table).

Adds other space ship related objects and mechanics.:
– Hull breach detection life support system. Suffocation occures in hull breached spaceship rooms, enclosed rooms without life support system or location which are to far away from a life support system (>100 blocks) unless you are equipped with a spacesuit backpack (craftable at the anvil) or similar vanilla E.P.P. (breath, radiation, heat, cold protection)
– Zero gravity and vacuum hazard occure in space. You can counter those by wearing a spacesuit (craftable at anvil) and by using the jetpack tech to navigate the outer parts of your spaceship (unlocked by an early quest to acquire the spacesuit).
– Blueprint/Scanner mechanic allowing you to cut/paste whole areas of the game world. Using this mechanic a pre designed spaceship or landing pod (block by block) can be plotted to the planets surface (very basic landing pod contained in the initial shiplocker). Further game progress unlocks the abillity to create your own blueprints of custom landingpods, spaceships or whole bases and have them be deployed wherever you like.

– above videos and pictures give an idea about what to exspect but are outdated.

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IMPORTANT TO READ
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DEPENDENCY: You need to have the "Modules in box" library mod subscribed in order to use this mod (else the game will hang in loading screen) .: http://steamcommunity.com/workshop/filedetails/?id=729456260

Installing this will possible break your other save files. In any case allways back up your saves together with the required mods and start over clean.

In order to use this mod you need to start with a new character as this mod changes the shipworld (your initial ship) generated during character creation, OR you can mess around with the savefiles as detailed below to import an existing character. The crafting table on which most additional objects of this mod are based is located inside the shiplocker on the initial modded ship and is called "Metal Forming Press". Not all recipies of this mod are unlocked from the beginning. Monsters have a chance to drop blueprint boxes which contain blueprints (recipe unlocks) for a number of additional craftable ship themed objects like airfoils, thrusters and hull sections (tileset blocks).

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Your ship design in this mod ?
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Take a look in the Discussion section! 🙂
http://steamcommunity.com/workshop/filedetails/discussion/729640289/353915309333753993/

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I have an existing character. How to replace his vanilla ship with one from this mod?
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Savegames are stored in 2 seperate files. One contains the player, the other the shipworld. We want to delete the old shipworld file, create a brand new player and rename the new players (modded) shipworld file to the name of the old players shipworld file.

In detail.: http://pastebin.com/A0DtBcS5

Afterwards using console commands:
/admin
/spawnitem shipT2
/admin
you need to set the level of your new ship as unlocked before by the vanilla quest chain. "shipT1" is when the teleporter unlocks, "shipT2" is when the FTL drive unlocks and so on.

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What is the item ID for … ?
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http://pastebin.com/6pMSSigV

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Custom Race Support
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["Avali", "Felins", "The Pony Modpack", "The Viera of Ivalice", "Orcana", "Familiars", "Playable Fenerox!", "NekoGrills?!", "Vespoids", "Inkling Race Mod", "Race – Munari"]
DO NOT USE CUSTOM RACES NOT IN THIS LIST!

Download
Required items:

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Modules in a boxSteam Workshop