The Chariot King – Tomb King Alkhazzar II
This is a campaign mod which adds to the skill tree of the DLC Rise of the Tomb Kings technology tree acquired Lord – King Alkhazzar II.

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The Tech tree granted Tomb King Lords can be a bit bland, effectively re-skinned base Tomb Lords with no additional skill abilities and a dynasty ability to give them a bit of flavour. This mod attempts to add to the depth that Tomb King Alkhazzar II has, effectively making him upto near Legendary Lord campaign-level status by adding powerful unique campaign skills.
Tomb King Alkhazzar II unfortunately has very minimal lore written about him. The 6th Ed Army Book contains just this snippet:
- He marched against Zandri and recieved it’s tribute. He caused the desert dwellers to fear Khemri.
And that’s about the sum total which we know about King Alkhazzar II from the Warhammer books. This is made more problematic with many websites confusing Alkhazzar with Alkhazzar II, with a number citing Alkhazzar II as a former general of Setep (he wasn’t, that was his father) and that he conquered Numas (ditto his Dad). It’s fair to say then that CA has greatly expanded and enhanced his background with their statement about him:
- This warrior-king was unmatched in chariot tactics. Only the finest crews served under him- and will again of course..
That addition by CA is useful for context to this mod, but not the entire story. You see over these Christmas holidays I’ve had the (somewhat mis-fortune) of being stuck for two days with someone who is a right obsessive Petrol-Head. Not that he was nasty about it, just the opposite, he’s a complete speed-freak. But the guy is also a complete obsessive about cars, who goes to into details about valves and exhausts etc. So after two days of this, and turning this mod over in my head, it struck me what to do with Alkhazzar II. I’d make him not a Petrol-Head – But a Chariot-Head!
King Alkhazzar is conceptually designed as a Chariot-Head who was never told no by his Father. His Father was a bit of a Chariot-Head, who loved his Chariots too, so you can see how this can occur. His skills boost his abilites to extremely high levels while he’s in his Chariot, and then turn his forces into quite deadly Charioteers.
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There are some in-game reasons for why I’ve taken a few approaches to Alkhazzar II as well. Simply put, Alkhazzar II is at a very odd place in the tech tree. He arrives generally as you’re about to enter the end game, and boosts a unit which most people are phasing out of their armies by that point. So, the idea was to make Alkhazzar’s skills have a high rank point (most of the exceptional ones kick in at Rank 18+) and this means that as a Lord he’s effectively boosting a tier 1-2 troop upto Tier 3 as you enter the end-game. So his balance comes from the time it takes to invest and unlock his entire skill tree, and the fact that the units themselves by the point he arrives and hits those ranks, will be practically obsolete.
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I will at some point probably return to this mod at a later date to add a couple of unique items.
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I have a few thanks for this mod. Firstly many thanks to @ArtyAhmad for volunteering on the C&C Modding Den to be a beta tester for my junk code. Thanks as well for permission to use the screenshots. Also many thanks @Cryswar for helping me with said junk code and pointing me in the right direction.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Rise of the Tomb Kings