ZE Artillery Ballistic Calculator
Calculates turret rotation and elevation angles to hit the stationary target with given GPS coordinates.
If you are using the camera with a builtin laser pointer, its numeric channel 1 corresponds to the target GPS coordinate X, numeric channel 2 corresponds to the target altitude, and numeric channel 3 corresponds to the target GPS coordinate Y.
- Calculates projectile trajectory for all types of mounted guns and rocket launchers.
- Indirect (mortar) fire mode is available for rockets and cannons with shell projectiles.
- Complete air drag correction, vehicle tilt correction, and wind correction for both direct and indirect trajectories.
- Precise angles adjustment to compensate for weak pivots.
- Limits for rotation and elevation angles for both robotic and velocity pivots.
- Outputs projectile travel time and indicates if target is out of range or out of angle limits.
- Disables if vehicle is tilted above 70 degrees or if target is closer than 3 meters.
- Pivot turn speed is calibrated for default gear ratio 1:4. If you need to change their speed, i recommend to do it only with the corresponding slider in controller properties.
- Set all target coordinates to 0 to reset the turret position.
- You can choose the default cannon orientation between forward, backward, left or right.
Designed to hit only stationary targets, has no tracking prediction logic, and requires a couple of seconds for pivots adjustment after every change of target coordinates. Any additional tracking controllers will be ineffective.
Demo example
Partially based on Inverse Ballistic Calculator by FN-20