Touhou Project Civ V Modpack II
UA: The Sculptor Goddess – Ancient Era to Medieval Era Wonders yield an extra +2 Faith and +1 Culture. Land melee units start with the unique Haniwa promotion, ignoring Zone of Control and heals +5 HP when in enemy territory.
UU1: Clay Warrior – Replaces the Pikeman. This Pikeman replacement has additional Combat Bonus when adjacent to other units and generates Faith upon kills.
UU2: Clay Cavalry – Replaces the Knight. Stronger, yet less mobile than the unit it replaces and starts with the Great Generals II promotion. Does not require Horses. Cannot move after attacking.
UA: Purification – Cities exert double Religious Pressure. Land units can capture enemy units.
UU: Lampad – Replaces the Rifleman. Weaker than the unit it replaces, it has an additional +33% Combat Bonus when attacking Cities, can decrease the Combat Strength of adjacent enemies by 10% and can move after attacking.
UB: Purified Court – Replaces the Courthouse. Generates +3 Faith, has cheaper Maintenance, and after construction, it creates a copy of each Military Unit you have.
UA: Youkai Fellowship – Founding cities increases the current Influence level of known City States by 25% and each city increases Gold from City Connections by 5%. Units start with the Woodsman promotion.
UU1: Dullahan – Replaces the Swordsman. Stronger within Forest/Jungle tiles and before engaging in Melee combat, it starts with an extra attack. Does not require Iron.
UU2: Mermaid – Replaces the Frigate. A defensive version of the Frigate, the Mermaid is both an exploration unit, due to its Extra Sight III promotion and extra movement and a naval defense unit, gaining Combat Strength when inside friendly waters.
Bingle’s Civ IV Traits, JFD’s RTP – Sovereignty and Ryoga’s Unique Cultural Influence.
Credits are in a .txt file inside the mod’s folder.