BMFactions 2.0

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Author: turfy

Last revision: 11 Jan, 2021 at 08:37 UTC

File size: 1.27 MB

On Steam Workshop

Description:
NOTE: ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal

Mod Description

Features 5 human factions from the first half life game. This is just an ALiVE faction mod, that means it’s basically just an advanced composition that can be spawned just like any other faction in the editor or zeus. I have not made any of these assets, they are all from the required mods.

Questions & Answers:

Q: What mods are the aliens from in the pics?
A: Starship trooper, MBG Alien Ground Forces, and Stargate

Q: What maps are used in the pics?
A: Kholm, australia, metro composition, sgc ( large prop from stargate mod ). there is no actual black mesa map or composition… yet ; ]

Q: Who are the Corporate Mercenary Force?
A: They are not from any of the games, they are included to allow for more era appropriate weapons and vehicles in a logical manner. their backstory is that they were sent in/ activated by Aperture Science Inc and other competing corporations to steal research data and prototypes upon leaning of a " catastrophe at black mesa "

Q: What mod are the black mesa sign’s from in the pics?
A: The billboards can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=1752632195, the rest are just user user textures with the pics included with this mod and from the @PROPAGANDA mod

Q: Why not add the voice mod to the HECU units in the mod itself?
A: ALiVE writes all the scripts for me to make this work, for whatever reason it doesn’t recognize either voice mods and my attempts to add it manually always failed. its not hard to add it to them in the editor though

Q: What mod is the working train from in the pics?
A: Advanced Train Simulator (ATS).

Known Bugs & Issues

– black ops cant have baliclava and gloves at the same time
– black ops and mercs wont engage each other due to both being opfor