Old vs New – Northmen Raiders
**Compatible with every mod including overhauls like SFO/Crynsos only for ME campaigns**
Update One – A part of the Grim Update – 25/09/18
- Helspire (AI Only) get a settlement on Ulthhuan
- Pre-built Norsca buildings at Gor Gazan
This mod gives a settlement to both Norsca and Wintertooth with an accompanying upkeep-free army in Naggaroth and Araby/Badlands (Player/AI still retain their home region).
Settlements
- Gor Gazan, Badlands (borders Araby) – Norsca
- Vauls Anvil, Naggaroth – Wintertooth
- Whitepeak, Ulthuan – Helspire (AI Only)
Understandably Top Knotz and Bleak Holds aren’t happy with these raiding party and start at war with Norsca and Wintertooth respectively.
Part of my "Old vs New" range of mods, these mods aim to increase the interaction between the New World and Old. As it stands the New World and Old World currently have very little interaction in the game, this mod changes that by giving settlements to Norsca and Wintertooth with an accompanying upkeep-free army in the Badlands/Araby and Naggaroth respectively. This provides some degree of gameplay variety to any faction that interacts with those regions and the norscan factions themselves. Conflicts erupt that span the shores of the Warhammer world as friend and foe are dragged into distant wars.
This is a LUA script which is highly compatible with other mods as it runs separately to other mods.The pack file name is SR_norraid if you want to have a look or edit anything.
- Tweaks and Balances – Please provide feedback in the comments
- New mods to include other areas and factions to increase Old vs New interactions. – Provide suggestions in comments
Use with my other mods to increase Old World/New World interactions.
- Colony
- The Dead Rise
- Elven Expedition
- Corsair Raids
- Dawi Expedition
- Pointy Ead WAAAGH!
- Worldroots
- Vermintide
- Lizardmen Awaken
Compilation Mod – https://steamcommunity.com/sharedfiles/filedetails/?id=1509595973