Wake Them Up
Spawn building zombies fast optimizing performances costs.
Problem description in that video.
Ducks’ Zombie Building Spawn Fix correction explained in this video.
This mod is a replacement to Ducks’ Zombie Building Spawn Fix.
It adds the same improvement but with less drawbacks, see details below.
- does one room per cycle and suspends once the cell is fully woken up
- continues when the size increases (when new rooms are loaded).
- the thing is: the size never decreases !
- as a primary consequence: the peak cost is only one room’s cost. (instead of many as it occures a lot that many pop in one cycle) => that’s what reduces / removes the stutters.
- as a consequence: each room is only requested once. (instead of constantly)
- as a consequence: long time server runs bigroom list is not a problem as the room list is never parsed.
- Mimic Vanilla behaviour to avoid spawning Zombies in the player’s spawning building.
- Mimic Vanilla behaviour to avoid spawning Zombies in specific rooms.
- Spawning zombies faster than vanilla will increase the CPU load. So you have to choose between that CPU cost increase and the risk of last second zombie spawn as described in the video.
- Credits to Ducks for the initial solution: Ducks’ Zombie Building Spawn Fix.
- Picture comes from this video‘s miniature. Credits to the author for pointing out the problem.
Ask for permission[theindiestone.com]
This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.If no permission is received you may not alter the mod.
You wanna support? A nice word is always welcome. Constructive feedback too. Else you can
[ko-fi.com]
Workshop ID: 2972287975
Mod ID: WakeThemUp