Kenobi’s Transformation of Kadon Overhaul (Updated)

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Author: Scicotheron

Last revision: 16 Jul, 2021 at 16:13 UTC

File size: 10.07 MB

On Steam Workshop

Description:

Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1857710460

Updated version of Kenobi’s mod that changes the unit that is summoned by Transformation of Kadon to one that better matches the faction that the mage belongs to. Along with updating the tables I updated the spell values to match with changes to summoning spells as well as edit the unit summoned stats.

I also removed Durthu and Tehenhauin’s unique summons, opting to move it to a submod for those that preferred the land monsters over flying.

The Empire:

Amber Wizards now summon a Feral Griffon from deep in the Drakwald

Bretonnia:

Prophetesses and Damsels now summon a Feral Hippogryph from their mountain lairs

Lizardmen:

Tehenhauin and Skink Priests now summons a Feral Ripperdactyl from deep in the jungle

Wood Elves:

Unchanged

High Elves:

Unchanged

Dark Elves:

Unchanged

Beastmen:

Unchanged

Compatibility:

Should work with most mods except for ones that also edit the spell.

Summons from this mod will not be effected by no degredation mods. (i.e. the monsters will still cumble)

In addition this mod also changes the summon spell for Mixu’s Amber Wizard Lord to a Feral Griffon. (Mixu’s mod not required for this mod to function)
Also changed Beast Slann spell for All Slann Lores

Custom Battles:

Works in Custom Battle however you have to uncheck the other versions of the spell, looking at if I can improve this but at the moment the best solution.

C&C Discord:

The people at the C&C Discord are cool and helpful. Highly recommend you check them out if you are interested in modding. Link [discord.gg]