Make the Dread Saurian great again

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Author: YTetsudo

Last revision: 21 Jul, 2021 at 09:38 UTC

File size: 165.89 KB

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Description:

So, the Dread Saurian has been in game for a while now and it is extremely bad against the one thing it was supposedly designed to demolish, infantry. Low attack and entities hit meant he took forever to kill a unit and only ever acted as a damage sponge.

I aimed to fix that and rebalance this marvelous piece of lizard meat to an actual level that would justify being called the DREAD Saurian.

With this mod, he is faster, stronger and hit more troops while also being more maneuvrable in battle. He can now justify his humongous cost and perform accordingly. In testing, he can beat 3 to 4 units of Phenix Guard (elite anti-large infantry) by a really tiny margin. He costs 3100 and can beat up to 4500 cost in infantry as he SHOULD be able to.

However, against cavalry, especially monstruous anti-large cavalry, he will struggle a fair bit and he is still vulenrable to missle fire, despite an added shield effect to help him tank those shots. Against anti-large monster, he can take on a ghorghon or a Kharibdyss but not 2 of them so it feels pretty balanced to me.

So, field this bad boy against large infantry armies and let him rip and tear those skavenslaves and other pests, with the satisfaction of knowing they will recieve the pounding they deserve.

Changes made :

– Better melee attack
– Better melee defense
– Higher speed
– More leadership
– 30% shield effect (bullet magnet a bit tankier now)
– Slightly higher mass
– Higher maneuvrability (higher acceleration, deceleration and turn speed)
– Higher splash damage effect
– Higher armor piercing weapon damage
– Higher health
– 30 bonus vs Infantry

Compatibility : Anything that does not change the stats of the Dread Saurian should be ok. If there is any problem, don’t hesitate to contact me.

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Dread Saurian) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.

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