Meme Fonts Pack

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Author: Eric Kotato

Last revision: 12 Oct, 2021 at 08:54 UTC

File size: 458.75 KB

On Steam Workshop

Description:

"Now that we have recovered our greatest weapon, the time has come to reclaim our world".

Do you want to scare some aliens with your designer skills? Or make a couple of memes? Or maybe your desires are so unconventional that you want use Comic Sans as UI font? This font pack will fulfil all your designer needs!

This mod adds 3 fonts for poster photobooth: Comic Sans MS (Regular and Bold), Impact and Lobster.

FAQ

Do I need any mods for this?
Yes. This mod uses FontLib, so it needs any mod that fixes default game fonts. Such mods can be found here:
https://steamcommunity.com/workshop/filedetails/?id=2625358129

I have empty boxes instead of main font!
You haven’t read the previous question. Read and install any mod from the collection above.

Where can I find the mod folder?
[Steam library folder or Steam folder]steamappsworkshopcontent2685002626082716. Please note that XCOM 2 and Workshop content are located in same library folder, so the easiest way is to open XCOM 2 folder (right-click the game in Steam > Properties… > Local files > Browse…), navigate two folders up (until steamapps) and after that navigate to workshopcontent2685002626082716.

Can I use this font for game UI?
I won’t ask "why", so, in short, yes. For this to work, you need to add [Fonts] section in any GFxUI.int file (other languages can use different file extension insted of .int, e.g. Russian language will use .rus):

[Fonts] NormalFont=Alpha,Normal TitleFont=AF Carplates Medium,Normal ProtoFont=Lucida Console,Normal PhotoboothFontGomorrah=Gomorrah,Normal PhotoboothFontPosterama1913=Posterama 1913 SemiBold,Normal PhotoboothFontPosterama1984=Posterama 1984,Bold PhotoboothFontPosteramaText=Posterama Text,Bold PhotoboothFontTomsHandwritten=Toms Handwritten,Normal

After that, you’ll need to replace NormalFont and TitleFont like this:

NormalFont=Comic Sans MS,Normal

Can I have full font values list for this mod?

  • Comic Sans MS,Normal
  • Comic Sans MS Bold,Normal
  • Impact,Normal
  • Lobster,Normal

I’ve replaced the main UI font, but want to use it in posters!
You can add default fonts separately in [mod folder]ConfigXComContent.ini file:

+m_arrFontOptions=(FontDisplayName="Alpha (Restored)", \ FontName="Alpha,Normal", \ AllowedInAsianLanguages=true, \ AllowedInCyrillic=true, \ AllowedForCaptured=true) +m_arrFontOptions=( \ FontDisplayName="Carplates (Restored)", \ FontName="AF Carplates Medium,Normal", \ AllowedInAsianLanguages=false, \ AllowedInCyrillic=true, \ AllowedForCaptured=false)

Please note that duplicates are won’t be disabled as it breaks localization.

I don’t like the font. How to disabled it?
If you don’t like the font and you don’t want to see it in game again, you can simply disable the mod itself. If you’re using the font as main UI font and don’t want to see it in photobooth, you can disable it in [mod folder]ConfigXComContent.ini file by just commenting it out, putting ";" (semicolon) in front of the lines related to font. For example, if in following config:

[XComGame.X2Photobooth] +m_arrFontOptions=( \ FontDisplayName="Comic Sans MS", \ FontName="Comic Sans MS,Normal", \ AllowedInAsianLanguages=false, \ AllowedInCyrillic=true, \ AllowedForCaptured=false) +m_arrFontOptions=( \ FontDisplayName="Comic Sans MS Bold", \ FontName="Comic Sans MS Bold,Normal", \ AllowedInAsianLanguages=false, \ AllowedInCyrillic=true, \ AllowedForCaptured=false) …

you want to disable the font, you’ll have to put ";" (semicolons) on every line since the start of the parameter ("+" (plus) sign) and until the line with ")" (closing round bracket). The following example will disable the Comic Sans MS font, leaving others enabled:

[XComGame.X2Photobooth] ;+m_arrFontOptions=( \ ; FontDisplayName="Comic Sans MS", \ ; FontName="Comic Sans MS,Normal", \ ; AllowedInAsianLanguages=false, \ ; AllowedInCyrillic=true, \ ; AllowedForCaptured=false) +m_arrFontOptions=( \ FontDisplayName="Comic Sans MS Bold", \ FontName="Comic Sans MS Bold,Normal", \ AllowedInAsianLanguages=false, \ AllowedInCyrillic=true, \ AllowedForCaptured=false) …

Can I enable it for Asian languages (Chinese, Japanese, Korean)?
I won’t tell why it’s a bad idea, so if you really want to, just change AllowedInAsianLanguages=false to AllowedInAsianLanguages=true for the fonts you want to be shown in [mod folder]ConfigXComContent.ini.

Why this font can be used for "Captured" posters?
If you really want to use these fonts everywhere, including these posters, replace AllowedForCaptured=false tp AllowedForCaptured=true for the fonts you want to be shown.

Can I use it in XCOM 2 WotC Propaganda Center?
Yes. Copy the mod folder to [game folder]XComGameMods and add the following line to [game folder]XComGameDefaultModOptions.ini under [Engine.XComModOptions] section:

ActiveMods="MemeFonts"

This info was initially provided by ($S360)Aeronautic.