[GM] City_large_prepoulated

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Author: Fabian95qw

Last revision: 2 Oct, 2020 at 16:46 UTC

File size: 47.21 MB

On Steam Workshop

Description:
City_large_prepoulated

As the title states, a map, thats a big city, already prepupulated.

Special Thanks to: Murderbot, Norbyte, LaughingLeader, for helping me out.

This is tought as some kind of Hub Maps for GM’s

@GameMaster, please do not fiddle with the atmosphere, because it will break the map.

It contains:

  • 400 Hours of worktime
  • Over 500 pre placed NPC’s
  • NPC’s interacting with eachother in some locations
  • Fast Travel using Roadsigns
  • Around a 100 generic wandering NPC’s which stay in their respective area.
  • Every vanilla trader for weapons, skillbooks, food, potion crafting, crafting materials… spread accross different parts of the city
  • Castle with a Throneroom, some housing, and a beautiful garden
  • Theater
  • Wash-Service
  • Spa, with regenartive properties (Unless you’re undead, that is)
  • One Poor-styled, and rich styled inn, with locked rooms, with keys behind the counter’s
  • Two Marketplaces with most of the vanilla traders in them
  • Church
  • Auction House
  • Prison (With working arresting script, for thieves, that get caught)
  • Potion Seller in his own house
  • Art Museum
  • Two Parks
  • Drudnae smoking tent (Yes it’s legal in this town, or not. Your choice really)
  • Overground Mine, with entrance into a separate mine map, with secret areas behind destructible walls
  • Island with some ruins, and a bonefire on it
  • Butcher in his own house, with a cellar
  • Paladin Campsite
  • Inn with upstairs for eg. questing
  • Library, with a lot of scrolls, and a trader related to anything about elemental skillbooks
  • Small Crop Area
  • Guild house, with lots of adventurers in it
  • Small Lizard Encampment
  • Lighthouse, that you can go ontop of
  • Sewer System, that follows the basic road design of the map (CONTAINS "Crocodiles")

And still more!
For more detailed Maps, and GM-Maps see under: https://github.com/Fabian95qw/City_large_prepopulated/tree/master/GM-Stuff

What happens if a player steals a red item?

If a player steals a read item, and does not get caught (No-Line of Sight, and Sneaking) nothing will happen.
If the player gets caught, he’ll get into a dialog that will get him arrested, and stripped of all items.
The Items are stored in a chest inside the prison.

What’s this about fast travel? There are no waypoints!

Fast Travel is done by interacting with crossroad signs
https://raw.githubusercontent.com/Fabian95qw/City_large_prepopulated/master/Steam-Stuff/Screenshots/Fast-Travel.JPG

Disabling Fog of war / Everything is black

Ctrl + space turns off the Fog of War only for the GM.

Sometimes you’ve to press it 2-3 times until it works. But it should work.