Better Fatigue Rules
Does it ever seem like fatigue or vigour don’t really matter?
Or that you can’t really tell who’s tired or not by looking at them?
Did you know that Very Tired and Exhausted units lose armour!?
Yeah… the vanilla fatigue rules could use some attention. That’s what this mod is for.
The effects of being fatigued is generally more impactful.
Running speed reduction from fatigue in particular is more noticeable.
Units don’t lose armour for being fatigued, but instead lose more melee defense.
Running takes a little less energy for cavalry than before, so they will take longer to fatigue when moving outside of combat.
This has a slight functional result of improving combat effectiveness of melee units.
It’s easier to just show than tell:



