Better Fatigue Rules

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Author: piercebuster

Last revision: 30 Jul, 2021 at 14:46 UTC

File size: 179.2 KB

On Steam Workshop

Description:

Does it ever seem like fatigue or vigour don’t really matter?

Or that you can’t really tell who’s tired or not by looking at them?

Did you know that Very Tired and Exhausted units lose armour!?

Yeah… the vanilla fatigue rules could use some attention. That’s what this mod is for.

Better Fatigue / Vigour Rules

Highlights

The effects of being fatigued is generally more impactful.

Running speed reduction from fatigue in particular is more noticeable.

Units don’t lose armour for being fatigued, but instead lose more melee defense.

Running takes a little less energy for cavalry than before, so they will take longer to fatigue when moving outside of combat.

This has a slight functional result of improving combat effectiveness of melee units.

Nuts and Bolts

It’s easier to just show than tell:

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