Shipbuilding for Generic Vampirate Lords [REMADE AND FIXED]

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Author: Commisar Jon Fuklaw

Last revision: 27 Feb, 2020 at 20:08 UTC

File size: 871.42 KB

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Description:
General Info

I noticed recently that the old Shipbuilding mod that came out shortly after DLC11 dropped had stopped working correctly, so, as it was an important feature, I took the time to see exactly what CA did to break it. Turns out, CA reworked how the horde-capable lords were set up (for some unfathomable reason), so the original author’s simple method of giving generic Vampirate lords the CHARACTER_BOUND_HORDE force stopped working correctly, and additionally broke hero recruitment.

This merely corrects the issues with the original by removing the original mod’s "agent" groupings and slapping the generic Vampirate lords into the appropriate campaign_groups. As such, all Vampirate lords are now capable of building/recruiting as intended, without the loss of hero recruitment.

The original mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1561074744&searchtext=shipbuilding

FAQ

Q: Will you make a SFO/Radious/etc. version?
A: No. Do it yourself. I spend too much time working on things I care about. The tools needed to do it yourself are easy as sin to use.

Q: Why does this crash on start/in battle/other situation?
A: Unless I literally just put out an update and fethed it up due to sleep deprivation, you broke cardinal rule #1 because you didn’t read the compatibility section. Use Kaedrin’s Mod Manager. It will literally solve 99%+ of issues with crashes/mods not working.

Q: I found a bug!
A: That’s not a question, Billy. Put as accurate a description of the issue and situation in which it occurred below and it’ll get looked at Soon™ if it’s a plausible issue within the scope of this mod.

Q: Can I use X in another mod?
A: Knock yourself out. The idea of intellectual monopoly is so 1715 AD. Just be sure to give credit where credit is due, and let me know (if you’d be so kind).

Known Issues

Any vampirate faction will eventually give players an erroneous notification that horde or settlement building upgrades are available, once the starting Legendary Lord’s main fleet building is increased to max level. There is no known fix for this and it is avoided by turning the appropriate notification type off.

Compatibility

Should be compatible with most mods, as the tables used are obscure.

Do yourself a favor.

https://github.com/Kaedrin/warhammer-mod-manager/releases

I will not support issues caused by CA’s garbage tier mod manager.

Shameless Plug

I’ve restored and expanded a few other overhauls as well as made a couple of my own.
Check them out here: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=594570

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