Transformations++
Mod that makes all Race Transformations useful, gives more power to defensive ones. Thank you eukaliptus for allowing me to post this in here.
List of changes:
Nature> Leafskin: +1 All resistances, +2 Status Resistance, and rest of default effects
Nature> Gaias Chosen: now gives +30 HP, and rest of default effects
Order> Anointed People: now gives +6 Spirit resistance, +5 Status Resistance
Order> Angelize: Celestial type now has +10 Spirit resistance, and rest of default effects
Astral> Magical Wards: now gives +4 to Lightning, Fire, Frost Resistances
Chaos> Revelers Heart: now gives +100% morale from all sources
Chaos> Vessels of Chaos: now gives +15% damage per targets negative effect
Chaos> Scion of Flame: now gives +8 Fire Resistance, and rest of default effects
Materium> Earthkin: now gives +3 defense, and rest of default effects
Materium> Steel Skin: now gives +4 defense, and rest of default effects
Shadow> Frostling now gives +6 Frost Resistance, +15 morale on cold terrain, and rest of default effects
Shadow> Wightborn: Undead type now has -6 Spirit resistance, and immunity to disease and mind control (as undead have no life in them), and rest of default effects
I hope this will make them more worthwhile.. balancing is never easy, but I considered rest of (good) transformations on the same level. Because offensive ones are *always* better, I think defensive ones needed some improvement.
The rest of transformations are unchanged, because they are already good 🙂
should be compatible with all other mods that dont change exactly the same properties.