HEVS EHCS | 2×2 Weapon & Hardpoint Controller
Overview
The HEVS 2×2 EHCS Weapon & Hardpoint Controller is the larger version of the 1×1 Controller, intended for easier readability and more data. It is based on EHCS, the next step in Hardpoint data and standards.
If you make a creation using the EHCS standard, add a comment with a link to your vehicle to it can be added to the collection, also feel free to add this image to your creation using this code
[url=https://steamcommunity.com/workshop/filedetails/?id=2959048024][img]https://imgur.com/pCRmsPb.png[/img][/url]
Setup
- When loading in the vehicle (collection of microcontrollers), there will be 6 different sets of microcontrollers. Based on the number of hardpoints you are using, copy the neccessary microcontrollers. For example: if you are using 10 hardpoints, select the ones labelled 10, if you are using 5 hardpoints, round up to 6 and select those.
- Connect all nodes described as: Ordinance Type, Launch, Release, EHCS Data Input From Hardpoint, and Data to Hardpoint. Connect in order of firing, so each hardpoint will alternate, 1 on the left, 2 on the right, 3 on the left, etc.
- If you are using an Internal Gun, connect the Internal Gun Ammo and Fire Internal Gun nodes. You can name the gun in the main microcontroller properties. If you are not using a gun, ignore this step.
- Hook up nodes: Seat Input to the seat. Touchscreen and Video Out to the 1×1 monitor you are using.
- You can pass Targetting data to the weapons through the Target Data Passthrough composite node. Use the following channels 1 = Target GPS X, 2 = Target GPS Y, 3 = Target Altitude, 4 = Laser Frequency, 5 = Radio Frequency. This will need to be done in another microcontroller. This step can be ignored if you do not plan to support GPS guided munitions.
- Connect the Fire node to your method of firing, typically the Space (Fire) node on the seat.
- Add the desired weapons to the vehicle. It is highly recommened to use EHCS Weapons for access to the full features of the controller. The controller will still work with more basic weapons, but not be able to see their name, and may not work with racks, firing weapons, and target guidance.
- If you are using another microcontroller that uses the Selected EHCS Weapon Data node, hook it up.
- Configure color settings of the screen to your liking by changing the color values in the microcontroller properties. You must keep the format of XXX,XXX,XXX. if you are using RGB 0,0,0 write it as 000,000,000

Using the Screen
- To change the page between the Weapon Managment Screen and Hardpoint Managment Screen, press the button on the top right of the screen.
- To select the weapon to be fired, touch the box to the left of the desired weapon. When selected, it will turn red. Touch it again to deselect.
- Only available weapons will be shown, and how they are fired is automatically handled. If the weapon is out of ammo, it will automatically be deselected and disapear from the list.
- On the Hardpoint screen, you will see the current Hardpoint, and its name. If applicable, the Type, Ammo/Level, Range, and FOV will be shown below.
- The drop button can be pressed to drop the selected hardpoint.
- If the attatchment is activatable, you will see a button labeled Activate appear on the bottom of the screen. Pressing this button will enable the selected attachment.
- You can use the arrows to scroll through the different hardpoints.
Credits
Alyosha15 3×5 Text (unreleased)
