Contamination – Biological and Chemical Weapons

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Author: dounttron

Last revision: 20 Jul, 2021 at 22:38 UTC

File size: 3.16 MB

On Steam Workshop

Description:
NOTICE:

This mod is no longer receiving updates. For a more refined war criminal experience, try out OMNICIDE, which features bio/chemical weapons and is still receiving support.

Nukes aren’t the only weapons of mass destruction! Long before the Trinity Test changed the world, chemical and biological weapons were wreaking havoc on humankind and racking up fatalities by the thousands. Even after the first nukes showed up, biological and chemical weapons continued to advance and grow more powerful. So, in a game about weapons of mass destuction, why not stick with the classics?

This mod adds a variety of biological and chemical weapons to the tech tree which are deployable by bombers, MRBMs and ICBMs. These new weapons will temporarily disrupt a city’s GDP contributions, produce a (relatively) small number of fatalities and can be produced very quickly very early, making them excellent for slowing down your enemy early in the game or creating a lull in their economy to buy yourself some time. Cripple their economy, and then go for the kill!

Chemical weapons will affect a single city and temporarily devastate its economy, and also take a small chunk out of the population as a bonus. Biological weapons won’t hurt the economy as badly or do as much concentrated damage, but they have a huge area of effect, which allows them to affect multiple cities at once, including your own if you’re not careful!

Like all things, this mod still has room to improve, so it will likely be updated again later. Please leave a comment telling me about how your experience went and any suggestions you might have, so I can make this mod even better in the future.

This mod may have compatibility issues with other mods that modify the techonology tree.