Airships Community Balance Mod

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Authors: Tatourmi, Bob Belcher, Ooorange, Pneuma

Last revision: 29 May, 2023 at 09:59 UTC

File size: 4.35 MB

On Steam Workshop

Description:

(GLORPIOUS) OFFICIAL COMMUNITY BALANS MOD RUN IV: A NEW HOPE (FOR ARMOUR AND ACID)

The Balance Mod Run IV is upon us, and this time it brings:
– Reworked Armour Balance
– Overhauled Guided Missile and Targeting Computer which now work in tandem
– Reworked Acid Spitter
– More power for previously seldom used weapons (deck gun, aerial charge, bomb bay, etc.)
– Dust tank balancing
– Sail & propeller tuning
– More challenging and fun monsters
– General tweaks
– Better tracks
– More powerful and focused grapeshot
– Aircraft command deck and maintenance hangar now actually usable
– Equalised sponsons
AND MOST IMPORTANTLY
– MORE ROCKS
And possibly more to come

FULL CHANGELOG:
All organic (non-player controlled) monsters: [now fly as high as you]

ARMOUR:

WOOD:
Light Wood (Wood Wall): [HP: 24->30 ;BA 0->1 ;PA 2->3]

Medium Wood: [HP: No change ;BA No change ;PA 4->6]

Heavy Wood: [HP: 75->90 ;BA 6->8 ;PA 12->24]

STEEL:
Light Steel: [HP: 36->40 ;BA 5(8)->10(15) ;PA no change; Weight: 2->1(reticulated: 1->0)]

Medium Steel: [HP: 50->60 ;BA 16(24)->22(33) ;PA 6->8]

Heavy Steel: [HP: 90->80 ;BA 24(36)->30(45) ;PA no change]

STONE:
Light Stone (Brick Wall): [HP: no change; BA: 2->4; PA: no change]

Medium Stone: [HP: 80->85 ;BA 4->6 ;PA no change; cost: 4->3]

Heavy Stone: [HP: 130->150 ;BA 6->10 ;PA no change]

MONSTER:
Turledove Armour: [HP: No change; LIFT: 35->50 ;BA 4->8 ;PA 4->8 ; Cost: 6(3 in conquest)->10(6)]

MODULES:
Large suspendium chamber: [explode HP: 200->180]

Complete Targeting Computer rework: [accuracy bonus: 0.3->0.4; coal reload: 20000->80000; crew: 3->2; guards: 1->2; weight: 400->300; explode hp: 0->80; explosion damage: 0->70; fleet command bonus: 0->0.1; IF PRESENT ON A SHIP ALONG THE GUIDED MISSILE IT WILL REDUCE THE MINIMUM RANGE OF THE GUIDED MISSILE FROM THE NEW 280m TO 180m]

Propeller: [propulsion: 0.1->0.16]

Machine Shop: [crew efficiency: +50%]

SMALL DUST TANKS:
Tank: [cost: 15; weight: 42; hp: 72; lift: 320]
Thin: [cost: 8; weight: 25; hp: 33; lift: 145]
Endcap: [cost: 13; weight: 45; hp: 78; lift: 260]
Endcap pointy: [cost: 20; weight: 72; hp: 126; lift: 370]

LARGE DUST TANKS:
Tank: [cost: 140; weight: 300; hp: 450; lift: 3600]
Thin: [cost: 17; weight: 40; hp: 45; lift: 380]
Endcap: [cost: 50; weight: 110; hp: 180; lift: 1150]
Endcap pointy: [cost: 90; weight: 200; hp: 350; lift: 1800]

BOWS:
Small: [weight: 35->25; cost: 40->15]
Medium: [weight: 80->60; cost: 90->35]
Large: [weight: 180->140; cost: 200->75]

TANK TRACKS:
Small: [ship hp bonus: 0->180]
Large: [ship hp bonus: 0->400]

SAILS:
Junk: [propulsion: 0.09->0.11; cost: 20->25]
Large Junk: [propulsion: 0.16->0.17]
Gaff: [cost: 25->20]

WEAPONS:

LIGHT:
(Glorpious) Acid spitter: [reload: 3000->350; clip reload time: 3000->350; clip: 3->20; shot speed: 0.3->0.7; blast damage: 10->8; blast radius: 60->40; direct damage: 30->16; max range: 600->450]

Deck gun: [pen damage: 24->22; clip 2->3; reload: 2000->1800; shoot troops range: 250->500]

Grapeshot cannon (& sponson): [pen damage: 8->14 per pellet; reload: 4000->3800; shoot troops range: 200->300]

Bomb bay: [blast damage: 40->45; blast splash radius: 40->50; clip: 1->3; ammo per clip: 1->3; shot speed: 0.3->0.24; inaccuracy: 0.003->0.0045]

Flamethrower: [blast damage: 5->8]

Giant flamethrower: [blast damage: 15->16; cost: 350->320]

Hussar rifle: [inaccuracy: 0.005->0.0045]

OTHER:
Sponson: [hp: 110->100; weight: 90->80; cost: 80->85; reload: 2700->3500; pen damage: 32->40]

Guided missile: [cost: 600; innacuracy: 0.0002->0.0006 REDUCED WHEN TARGETING COMPUTER ON BOARD THE SHIP; damage: 105 -> 80; blast splash radius: 90 -> 100; reload: 25000 -> 35000 REDUCED WHEN TARGETING COMPUTER ON BOARD THE SHIP; minimum range: 1500->2000 REDUCED WHEN TARGETING COMPUTER ON BOARD THE SHIP; maintenance: 0->3]

Suspendium cannon: [now obeys fire mode; pen damage 90->100]

Cargo Bay: [weight: 500->300]

Flight Hangar: [cost: 500->260]

Flight Center: [cost: 300->150]

Command Center: [cost: 400->200]

Rocks: [clip: 2->4; shot speed: 0.25->0.35]

ALL CANNONS:
[damage: +20%]
[reload time: -5%]
Heavy Steel tech:
+20% Cannon Damage -> +20% Cannon Shot speed

AIRCRAFT:

HUSSARS:
Normal: [faster acceleration]
Clockwork: [faster acceleration]