Heraldry Expanded
Removes rules of tincture i.e. restrictions on color combinations in heraldry, makes unused backgrounds available in heraldry e.g. checkerboard, makes unused charges available in heraldry e.g. skull and crossbones, gives a new charge bonus to every charge which did not previously have one.
Summary of changes to heraldry charge bonuses:
1. Ram: harder and lighter rams
2. Roundel: vastly improved ballista and kinetic bomb in a variety of ways
3. Annulet: the trade treaty bonus given by turtledove charge in vanilla, because…
4. Turtledove: changed to give shell armor
5. Crescent: sky squids
6. Goute: improved flamethrower range and damage, plus free techs towards them
7. Sun: dragonhide
8. Estoile: accidentally gave this one sky squids too. whoops.
9. Gear: fleshcrackers
10. Key: reversed supply penalty for traveling to nonadjacent lands and resupplying in foreign territory, removed supply penalty for changing course, doubled base resupply speed for towns and nests
11. Anchor: minimized supply ship maintenance
12. Lozenge: suspendium weapons made cheaper and stronger, plus free techs towards unlocking them
13. Spearhead: doubled barracks capacity
14. Moons Above: moon disc fragments
15. Crab: mechanical legs and tentacles carry their own coal
16. Whale: doubled cargo bay supply capacity
17. Chevron: improved gatling accuracy plus free techs towards unlocking them
18. Fish: small and large ports double as supply depots and logistics centers, respectively
19. Hunting Horn: can construct special map resources in cities without needing them in your territory in exchange for a long construction time
20. Skull: acid spitters
21. Skull and Crossbones: makes pirate modules available to the player
22. Skull and Sabres: brutal takeover produces no unrest or economic devastation but has double reputation penalty, gentle takeover produces a large amount of unrest over a long period of time
23. Hourglass: basic crew move and reload weapons faster
24. Arm and Sabre: garrisons, police stations, and fleet academies are built faster and cheaper and cost no maintenance
25. Skeleton: sickbays and repair module cost and weight halved
26. Pierced Heart: bonus of accuracy boosting modules increased 50%
Be aware that turning off tincture rules for AI can result in ugly AI heraldry, so be sure to annihilate any empires you see sporting ugly colors.
Update 9/17/2022: Fixed a bug which was preventing special resources from spawning on the map