Relic Tweaks

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Author: pandemonium

Last revision: 31 Dec, 2022 at 12:09 UTC

File size: 60.42 KB

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Description:

Changes the effect of some relics that were very weak, were annoying to use, and some that I just didn’t like getting. ALL changes can be toggled in the config menu, so if you see one change you don’t like, you can just disable it.

List of changes

Blue Candle : Deal 1 damage to all enemies per curse in exhaust pile at end of turn, alongside the original effect.

Cauldron : Now gives 1 potion Slot alongside the potions.

Ceramic Fish : You now gain 9 Gold when you SKIP a card reward.

Darkstone Periapt : At the start of combat, move all curses in your draw pile to your discard pile.

Dream Catcher : The cards you can pick from when resting are now Upgraded.

Hand Drill : Your attacks deal 50% more damage to enemies with Block. (Really not too happy with this one, suggestions welcome 🙂 )

Juzu Bracelet : Also heal 4 HP when entering a ? room, alongside the original effect.

Matryoshka : Is now able to drop rare relics (yes, it can’t in vanilla for some reason)

Maw Bank : Only gives 10 gold per floor, but only breaks when your gold goes below the amount of gold given by it. (So when you would actually use the gold it gave you)

Nilry’s Codex : Add a random Upgraded card to your hand each turn that is Ethereal and Exhausts.

Specimen : When an enemy dies, apply 6 Poison to ALL enemies.

Strange Spoon : The first two exhaust card played each combat discard instead of exhausting. No more randomness

Strike Dummy : Also adds 3 damage to common attacks

Tiny Chest : Chests spawned by Tiny Chest are always large. That means more gold and rarer relics.

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