Hatred 1.666

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Authors: Igoreso, Vergil

Last revision: 18 Jun, 2023 at 23:39 UTC

File size: 1.94 GB

On Steam Workshop

Description:

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See FAQ here

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> > > HOW TO INSTALL THE MOD < < <

1. Subscribe and wait for your Steam to download it.
2. Start the game, in main menu go to Content, Total Conversions, then select this mod and click Activate button.
3. Game will restart.
4. Kindly read all the tips in all option menus.
5. Start a new game and have fun.

If it "doesn’t work":
1. Unsubscribe, then re-subscribe.
2. Steam Verify integrity of game files – google it.
3. See section above.

If it crashes:
1. We were in contact with the devs. This is not mod’s fault, the game is just buggy. This is nothing we did, and nothing we can do about. Blame Unreal Engine.
2. See section above.

Disclaimer

This disclaimer is applicable to game modifications ("the mods") called "Hatred 1.333" and "Hatred 1.666". By visiting webpages of the mods or profile pages of its creators, and/or subscribing to the mods, and/or playing them, and/or downloading them, you agree to all of the following.

The mods do NOT promote any (political or non-political) ideology or encourage violence acts or spread any sort of prejudice against any race, ethnicity or belief system. It was made for entertainment purposes of fans of the game. Authors of the mods do NOT condone the actions of the game’s antagonist or anyone who commits such atrocities, whether they are real or fictional. The mods do NOT force you to commit any actions – you’re making your own choices, including starting the game and/or installing the mods for it. The contents of the mods are presented to you on the "AS-IS" basis, meaning authors do NOT take any responsibility and are NOT affiliated with you if you do anything with it – including but not limited to: installing, playing, disassembling, sharing, posting videos or screenshots, conducting online streams or promoting it. All custom characters in the mods are adults that are based on existing adult characters from the base game. Places, events and characters presented in the mods are fictional and do NOT represent any real world counterparts; any similarity or resemblance is coincidental.

We take ZERO responsibility for the mods. This is just a game. You are responsible for your own actions, both in the mods and in real life.

> > > How is this different from 1.333? < < <

1.666 is the original mod with more changes. Since some of those changes are not for everyone (e.g. colors), 1.333 was later created to be a replacement for those that want more vanilla experience.

Major differences with 1.333 are highlighted with bold text below.

General changes

  • The default campaign maps got through some changes to make them more challenging;
  • The whole game was colored from scratch, top-tier shıt bro;
  • After finishing Downtown you can choose between going to either Army Base + Power Plant OR Prison + Rockshield;
  • Survival mode was removed, you should check out Survival Overhaul mod instead, We never touch this mode anyway;
  • A lot of bugfixes to the default game bugs such as the non-shooting shotgun bug and the stretching-limbs bug for female characters;
  • Added lewd TV shows to the list of television shows. Elon Musky will turn anime girls into reality;
  • Added weapons such as AK-47 to some houses with no weapons from default stages;
  • Added Desert Eagles to special places;
  • Destruction chunks (wall blocks and similar shıt) last longer;

Gameplay changes
  • All 3 perspectives are now fully supported: top-down, third-person (tps), first person (fps), sadly Igoreso didn’t do the so-requested second person mod yet (sps);
  • Default stages got a few custom events to spicy the difficulty of the game;
  • Dodge/roll makes you untangible to gunshots during the animation. DODGE!
  • Slightly reduced the DODGE! cooldown;
  • RPG Soldiers (lol) are no longer braindead, they’re killing machines now;
  • Custom soundtracks for all stages;
  • Custom sounds for all weapons, including proper sound spatialization;
  • New manhunt-style / surveillance camera perspective for executions;
  • Revamped execution speeches;
  • Implemented speech on kill;
  • Enemies can now aim vertically;
  • Flamethrowers’ fire is longer, fuel lasts longer;
  • Toggle-able alternative outfit for the antagonist;
  • Wounded victims eventually start running slower;
  • "R" key reloads vehicle-mounted turrets;
  • Turrets were made more useful – no need to aim precisely;
  • Better feedback for being hit;
  • Turret operators take longer, reasonable time to reload and emit sounds;
  • Stun grenades affect player 1.25x longer, up to 2.5 seconds;
  • All 3 throwables are thrown 2x faster, have 1.25x larger AOE, same throwing distance in top-down (i.e. molotov got 2x increase) and +1.5x distance in fps & tps;
  • Women have significantly less health pool than men;
  • Headshots are now properly working;
  • Carry up to 6 grenades, 6 molotovs and 6 flashbangs;
  • Blood particles stay on the screen longer;
  • A LOT of new cheats;

Gameplay changes in fps & tps (compared to original mods)
  • Added shooting recoil;
  • Better crosshair behavior;
  • Toggle-able alternative crosshairs;
  • Improved sensitivity handling when using turrets;
  • Improved grenade throwing;
  • Slightly improved “cut-off” hands;
  • Screen no longer twitches when explosion occurs nearby;
  • When aiming a turret, crosshair now shows to actual point of impact (known bug – it is not smooth anymore);
  • Better aiming down sight in FPS;

VFX changes
  • Blood splashes are spawned 20% more frequently on victims;
  • Blood no longer looks like weak paper paint, gore is gud now;
  • Nearby explosions blur the vision;
  • Flashbangs actually blind the player for a short time;
  • Bullet tracers were reduced in size;
  • New grenade explosion effect;
  • Improved RPG explosion effect and damage;
  • Shorter grenade’s trail;

HUD changes
  • Various hints are added to game options menus, If you read this fkucing description, then you’re the type of guy who’ll read the ingame hints and won’t bother me with stupid questions I’d answer with irony;
  • Inventory icons can be hidden for better, less obstructed view (unless you hold “show quests” button), be it for "immersive" gameplay, screenshot taking, video recording;
  • Kill-counter for your genocide crusade;
  • Pickup icon for red fuel tanks (because those refuel flamer’s current ammo);
  • Inventory icons are orange;
  • New hit indicators (optional);
  • Minimap can now be enabled in FPS / TPS perspectives

See FAQ here