New World Empires – Swords of the Prophets

If you liked this item, please rate it up on Steam Workshop page.

Authors: Valravn Black, Robur Velvetclaw, vatealves, dhruvagc

Last revision: 25 Jun, 2023 at 15:37 UTC

File size: 2.63 GB

On Steam Workshop

Description:

(7.8.2020)
FOR STEPHANIE: Happy 30th!

WANNA SEE MORE OF OUR MODS? visit our page on Patreon[www.patreon.com].
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation — unless permission to do so has been expressly granted by any of these parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly.

Learn more about us at our Patreon page[www.patreon.com].

Originally designated way back in 2005 as a "Rise of Islam" submod for the Rise of Kings[www.patreon.com] family of mods, New World Empires: SWORDS OF THE PROPHETS is a prequel chapter to Rise of Kings: Chronicles, and the first installment of the New World Empires series of mods. But whereas Chronicles concentrates on the six centuries following the rise of the Capetian Dynasty in France and the fall of the Tang in China, Swords of the Prophets this time has a single start date – 666 CE, and functions as a prologue – albeit much belated – to the 10th century world of Chronicles itself.

FEATURES

While the Rise of Kings series concentrates mainly on booming and expanding (the historically accurate long run scenario), New World Empires instead is built around rushing. Unlike Rise of Kings where you must first research new techs in order to open up all military options, here the barracks and the hovels are immediately ready. However, as this mod covers only a short span of time – 200 years – in a pre-industrial, proto-Anthropocene world, cities are understandably costlier, but buildings cheaper.

– 24 completed factions featuring different playstyles – from the melee-heavy Norse and Tibetans, to the more mobile Turks and Arabs (Saracens don’t exist).
– More custom units, with many new models and animations.
– A more variegated and complex mercenary management system. The Outpost isn’t the only player in town.
– Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".
– Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.
– Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!
– A full set of medieval wonders to flesh out the Early Middle Ages.

For more info, feel free to visit out official wiki, now based with newworldempires.fandom.com/Swords_of_the_Prophets