New World Empires – Alexander

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Authors: Robur Velvetclaw, The Owl Service

Last revision: 28 Jun, 2023 at 04:13 UTC

File size: 2.14 GB

On Steam Workshop

Description:

Cлава демократії – cмерть диктатурі – героям cлава.[unicef.my]

PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:
CURRENT ISSUES (NWX / NEX 0.1.0)
– Odd crashes have been noted especially late in the game. We advise players to take note of all the following data whenever they start a new game:
– Factions chosen
– Map size
– Presence of snow/water
– (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?

Interested in what else we are working on? visit our official Patreon site[patreon.com] and learn more.

A continuation of the rush-friendly, deathmatch-based New World Empires series, Alexander moves away from the era of the first chapter, Swords of the Prophets – and takes place chiefly in the Classical West, covering the period between the invasion of Greece by Darius I and the death of Alexander the Great. In short, it is a prequel of sorts to Kings & Conquerors’ Hellenistic Era chapter mods.

FEATURES

In contrast to previous mods, namely Rise of Kings and Kings & Conquerors, New World Empires instead is built around rushing. Unlike the former two where Barracks and Stable units are beholden to early game research, here they are immediately ready. However, as this mod covers only a short span of time – 200 years – in a pre-industrial, proto-Anthropocene world, cities are understandably costlier, but buildings cheaper.

Aggressive gameplay. Barracks and Corrals can be built right away without the need for "teching up", guaranteeing your being able to build an army right away. Nevertheless, some teching up is still required for many advanced units, especially for Greek factions.
Non-Western narratives. In the 490s BCE, history does not belong to the Greeks while the Romans are nearly non-existent. Instead, the western world is dominated by three Asian powers – the Persians, the Scythians and the Indians. Unit rosters and tech trees are tailored to reflect this reality and the challenges the Greeks have to face in their struggle to survive.
History revisited. Relive the high points and worst days of Greek civilization by playing one of 24 factions! – be it the melee-heavy Illyrians and Spartans, the mighty Persian empire, or the vicious Gauls, the cultured Indians and Athenians, or the more mobile horse archer civilisations of Central Asia, each one features different playstyles and different preferences on how to win.
More variegated and complex mercenary management. The Outpost isn’t the only player in town.
Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.
Tech tree restrictions Not every faction has access to the same technologies. Barbarians rely often on Attrition, while more sedentary factions lean on having superior fortifications to keep them safe. Barbaric nations often have access to fewer technologies, while the great Indian and Middle Eastern nations often enjoy the greatest number of them.
Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!


DISCLAIMER:
(1) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation unless permission to do so has been expressly granted by any of these three parties.
(2) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.

For more info, feel free to visit out official wiki, now based at Fandom[newworldempires.fandom.com].