Kunduz, Afghanistan Lighting Revival
History of Kunduz
The War in Afghanistan and specifically within the Kunduz Province saw German Forces fighting the Taliban for over 10 years, for more information see the links below.
http://en.wikipedia.org/wiki/Kunduz_Province
http://en.wikipedia.org/wiki/Kunduz
Technical Details
Grid size : 2048
Cell size : 2.5
Terrain size : 5120
Texture layer : 20m
Satellite image : 10240px
5 Surfaces + Normal Map
Total objects : 158,431
Development time : 1 year
Real world location : https://www.google.com.au/maps/@36.6332093,68.8721757,11855m/data=!3m1!1e3?hl=en
3 Phase Wall Destruction
Infantry or Armored breach: http://i.imgur.com/vxC40la.png
Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png
This can be done on all types of walls.
FOB Clearings for Construction
FOB Area 1: http://i.imgur.com/NDZSfSP.jpg
FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg
You will have to construct the FOB’s as i’ve provided the foundation, this is the best way because there are mods for it and allows custom-ability.
Secret Bunkers
http://i.imgur.com/ot8OEQJ.png
http://i.imgur.com/lm69wkR.png
4 Tunnel Systems
http://i.imgur.com/BtOYZBW.png
http://i.imgur.com/yhBaR08.png
http://i.imgur.com/S3Kexl2.png
http://i.imgur.com/6lm9Xi6.png
http://i.imgur.com/xYRzRKX.png
Tunnel Locations: http://i.imgur.com/fGi2cCl.png
Credits:
Tons of config help, ANZACSAS Steven Check his mods out!
Lighting and cloud system restoration by pvtTunt
Lighting by All in Arma Development Team
New ground textures by FFAA Development Team
JBAD by Milkman and SmokeDog
Kunduz, Afghanistan by Project Reality Team
Qalat by Robster
Wheat fields by Opteryx
Original Topic:
http://forums.bistudio.com/showthread.php?187476-Kunduz-Afghanistan-10km-v1-x
Disclaimer:
Missions designed for the original Kunduz, the ALiVE index for the original Kunduz, all work on this version.
Issues:
Ground textures aren’t the old ones
Clutter looks disgusting, need to find a way on making Kunduz use pre-1.60 clutter