Agents and Armies Plus
For those wanting to ease the pain when in need of additional armies, navies or agents.
More are available with this mod for most campaigns.
Edicts have also been increased slightly.
e.g. for the Grand Campaign –
Armies 28 Navies 10 Champions 18 Dignitaries 12 Spies 7 Edicts 9
Additionally spies have been supplied with the fastest horses available so they cover more territory and see further (typically 2 provinces distance in all directions).
If you do not want the AI to have these benefits you can use "No agents for AI" by Javatar. I have tested it works OK with this mod.
StrategicRhino says this mod works with DEI.
Note:
If your faction has a spy at the start it will not have the enhanced features.
If it is injured it will have them when it has recuperated.
New spies will have the enhancements.
Please rate the mod if you like it (or not!) – this can lead to star ratings if enough ratings are given.
– Making it a favourite has no effect on the star rating, just makes it easier for you to find it again.