Real Pirates

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Author: Boicote

Last revision: 24 Nov, 2018 at 22:57 UTC

File size: 440.32 KB

On Steam Workshop

Description:

This mod will allow you to fight naval battles against pirates in the Grand Campaign, Augustus Campaign and Empire Divided and Wrath of Sparta campaign. Now you have a good reason to build a strong navy: if the pirates are left unchecked, they will raid your sea routes, sack your settlements and destroy your unprotected transport ships.

The mod also triggers two slave revolts that will appear somewhere in Magna Graecia at a random date. They aim to represent the historical rebellions of Spartacus, Eunus, Athenion and Tryphon.

Basic pirate mechanics (WARNING! It may contain spoilers):

Pirates will not appear in the first 20 turns (so you can have time to prepare yourself for the upcoming raiders).
Each pirate navy has between 13 and 19 units (including the general). The army composition is different according to the region where the pirate navy is created (for example, in the Red Sea, you will see Arabian units; in north Europe you will see Celtic units). The navy composition is randomly created by the AI based on a unit set, but they will never use elite units.
You will have to wait for another 20 turns to see another pirate navy being created in the same region (sometimes it will take longer, but never less than 20 turns).
Pirates tend to attack unfortified settlements. If they win the battle, they will sack it. They will never occupy it.
Each pirate navy cannot be replenished. So, even if you lose a battle against a pirate navy at least you know that they will be weaker next time you find them on the battlefield
.

COMPATIBILITY

Unfortunately, the mod is not compatible with Divide et Impera (It works in Empire Divided campaign but not in the Grande campaign nor in the Augustus Campaign). A DeI version is coming soon.
The mod should be compatible with almost every other mods.

The mod is not savegame compatible (it may cause CTD’s if you load an old campaign). You should start a new campaign when playing with this mod.

KNOWN ISSUES

If you click on a pirate navy, the background behind the commander sometimes appears white. I will try to fix this.

FUTURE UPDATES

– I will try to make this compatible with DeI
– I will make the mod compatible wih Hannibal at the Gates campaigns
– For now, I will NOT add pirates into Ceaser in Gauls campaign. Why? Because I don’t own this DLC, so I cannot test the mod in this campaign.